Fantasy time!!!
Riflemen get 1 extra model with either a Thompson or m1 garand as they vet up. It would be like how rear echelons get 1 extra model for a total of 5 only riflemen squad size would increase to 6. Captain squads and lieutenant squads have a single guy with a thompson so why not?
Sherman m4 gets a couple of extra upgrades: 76mm gun for improved AT at the cost of AI,a flamethrower at the cost of AT, extra plating or add ons to the tanks chasis which improves its armor/health slightly and lessens the chance of enemy armor penetration. Or vehicle crews should be able to add some extra stuff to their tanks...
M4A3E2 or SHERMAN JUMBO! A heavily armored sherman tank. It may get upgrades akin to the base Sherman.
Easy 8 could get better rotation, accuracy and hvap rounds as an ability. Or it gets better bonuses from vetting up compared to the other Shermans. Sherman Jumbo armor would be bouncing or tanking shells left,right and center where as the M4 basic versions would simply recieve a slight boost in order to take 2 or 3 more hits than usual.
Vehicles should be able to get a couple extra little additions to help them and the player adapt to later game periods.
USF should get mortar...just saying...
Engineers should get some kind of bangalore skill or something to help clear out fortifcations and other structures quickly so that they don't get schrekt whilst setting up. Or they should be able to set up explosive road-blocks...
Pershing is kind of unnecessary... if we get a Sherman Jumbo and the above mentioned additions.
Chaffee light tanks or m18 hellcats should come in as doctrine call in or something.
Bazookas should do a teeny tiny bit more damage...
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Universal Carriers should be able to get a flamethrower, AT rifle or maybe a 2 pounder. That way they are OP. OH and they should be able to reinforce infantry in the field like half-tracks |
M4A3E2 AKA Sherman Jumbo would be a better bet. Pershing is awesome and all but ...SHERMAN JUMBO!!!!!
My logic is flawless... |
I am much too good of a secret keeper for such occurences majorblood ;P
Anything that is given to me is purely for my own personal amusement *(evil laughing)* |
In my other thread I was also asking about the soundtrack as a part of question 10...
Whilst making the sountrack, what was the overall feeling and can you speak of any inspirations that affected it's flow and design? Is there a specific feeling meant to be drawn from it's listeners?
From the western front armies I gathered a type of last hope, last ditch effort, holding strong against a storm and we are nearing the end of a journey type of thing. I also got some sense of regret and the possibility of a fresh start with the inclusion of the typical horns and violins...
From the vanilla game I got a cold, blood soaked landscape with a lingering sense of dread and hope despite the sacrifice in a fascinating mixture. I also hear the rage of the scorned and tormented, the melancholy of people volunteering and being conscripted to fight.
So as the question was...Inspiration, feeling and design, what effects the soundtrack of the British or is that under NDA as well?
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A few questions ... answer to the best of your ability without breaking the nda if possible.
1. Are the regular infantry of the British effective and do they scale well?
2. Are they capable of being upgraded with Brens, PIATs, Stens or AT Rifles?
3. Will Royal Engineers be Doctrine Call-Ins and can they combat vehicles?
4. Will the Brits be able to deploy Sherman tanks alongside the Fireflies and/or perhaps Cromwells?
5. Will Artillery and Airpower be more readily available in comparison to the other factions?
6. From what I've heard the Comet tank and Heavy Churchill will be available. What units could they be compared to?
7. Would this faction be more Offense, Support or Defense based? Aggressive, slow moving, highly mobile, etc...
8. Will there be any further (and surprising) alterations to the existing factions? Yes or No?
9. Given the leaked details, how will this faction scale,will it be good enough in 1v1, 2v2, 3v3, 4v4?
10. How is the soundtrack for the British coming along and can you reveal anything that inspired it? |
Adding some more modularity to the USF might make it alot more fun to play...unfortunately it might also make things more complicated. However this faction is micro intensive anyways so it does not really matter. |
As BigRed1 said a little more customization for the USF might be just the thing we need. Mixing and matching parts in order to build a massive force of versatile tanks could work!
So I'm guessing; The Sherman would be able to get a 76mm cannon for AT improvements but at the cost of AI. It would get a Flamethrower for AI but suffer a lack of AT. For defense it could be loaded with sandbags, logs and other sorts of things to improve it's durability abit. Perhaps instead, a veteran vehicle crew could upgrade their Sherman with said bonuses...
It's a worthy idea.
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Riflemen could get an extra man like the Rear Echelons do as they vet up. The model could come armed with a thompson since long distance fights usually become up close and personal.
Accuracy with their weapons should be increased just slightly as they gain experience.
This goes good with the bazooka and BAR, maybe even the 1919...
I am not so sure about the other stuff...
Sherman tanks should be able to get a 76mm gun to increase their AT effects of AP rounds. Forcing a tank to retreat also gives some breathing room. The 76mm would limit Anti-infantry capabilities as a result of it's Anti-vehicle buffs.
Maybe each Sherman can be customized to improve either it's offense;by adding a 76mm cannon or it's defense;with the addition of some sandbags or something placed onto the front and sides of it's chasis. Much as what was done in both movies and on the actual battlefield by experienced commanders, such upgrades might encourage it's usage instead of just heading straight for Rifle Company to get the Easy 8 variant of the Sherman.
If possible the player whom takes the time to fully upgrade his Shermans with both offensive and defensive bonuses gets a semi-decent solution to the scaling problem. Easy 8s might have to get similar treatment, only their gun is already 76mm and maybe the crews should come at vet level 1 or 2 or something that gives it abit of an edge over it's kin.
M18 Hellcat is a more mobile alternative to the M36 Jackson which seems to let alot of people down these days. It's essentially a super fast tank destroyer with similar armor...I don't know about you but I personally think that it fits in nicely with the United States Forces. Mobility, Flexibility, Bending but not Breaking, apart from it's near paper thin armor...
I think I am done for now... |
I see the chaffee as an early game medium/light tank with a more powerful gun than the stuart, about as much speed as the m20 and with paper thin armor. It would have to be an early game kind of thing like being able to get it out with a lieutenant or a captain.
It could force an early panzerschrek/AT weapon purchase but it's thin armor would also make it severely vulnerable and therfore be both a gift and a liability.
You would not make very many of them and at the same time their agility could cause alot of trolling...it's price would be off-set of course.
it'd be like the IR halftrack in the sense that it will only be utilized under certain circumstances.
Have the M18 Hellcat act as a more mobile alternative to the Jackson... Consider that the Jackson is supposed to do a massive load of damage to vehicles yet it does NOT!!! The M36 is supposed to be a tank destroyer after-all!
The M18 is fast and it's gun is good. Again the main problem is it's armor but since the USF is so micro intentsive it will fit in quite nicely.
76mm Shermans could be a simple upgrade to improve it's effectiveness against tanks but it also has a
decent anti-infantry ability by default. HINT:HE and AP rounds... |