Profile of Angrade (Ægion)
General Information
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Post History of Angrade (Ægion)
Thread: Agion's Experimental Alteration Pack13 Sep 2016, 15:16 PM
Added in more balance changes and add in Guard Divisions for the British. |
Thread: Unused British Items11 Sep 2016, 22:33 PM
As I was making my mod, Agion's Alterations, I noticed some unused British items. A lot of theses units has bugged Abilities. ARVE Vehicle Crew Can throw (teleport) a grenade to suppress infantry Recon Infantry section Can crawl (walk) stealth-fully but can not fire. Can Drop a smoke and Sprint in ability Flamethrower infantry section Has 2 flamethrowers Demo infantry section Has a light gammon bomb and demo charge Piat Commandos Can (cannot) put away piats Reinforcement Universal Carrier Same as the M3 Halftrack but a UC Comes with and immediately kicked out, a Vickers HMG Mortar Valentine Has a priest place holder, not functional Under weapons and slot weapons commando_de_lisle_carbine_mp commando_de_lisle_carbine_assassinate_mp Looks like a Pathfinder / Jager Light Inf Commando Thompsons Commando Lee enfields medic_lee_enfield_rifle_mp sniper_lee_enfield_rifle_mp weapon_crew_lee_enfield_rifle_mp valentine_mortar valentine_mortar_he In: COH2 Gameplay |
Thread: Agion's Experimental Alteration Pack11 Sep 2016, 20:25 PM
Starting to add in balancing to the mod. |
Thread: Agion's Experimental Alteration Pack9 Sep 2016, 13:44 PM
Minor update UI Aiming recitals appear for all turretless vehicles to assist in aiming and prefacing. |
Thread: Agion's Experimental Alteration Pack9 Sep 2016, 00:22 AM
I'll try it out. I like how you manage to use the officers of the USF to be useful in order to get the mortar. I have been trying to slow down the use of fast/mass weapon teams and trying to move focus to infantry based play, hence the swapping out starting engineers with infantry. |
Thread: Agion's Experimental Alteration Pack9 Sep 2016, 00:06 AM
A minor update involving the Puma dispatch, KV 2 and radio intercept. If anyone has experimental change or balance advise, please post. |
Thread: Agion's Experimental Alteration Pack8 Sep 2016, 15:48 PM
Another Update, I think I may have altered the game into entirely different game play. |
Thread: Command Tank bonuses?7 Sep 2016, 04:50 AM
https://www.coh2.org/guides/52852/the-coh2-ability-guide#2416 Maybe this can help? Oh wait, why did this post pop up if it is a year old? Sorry about the necro. In: COH2 Gameplay |
Thread: Agion's Experimental Alteration Pack7 Sep 2016, 03:35 AM
Spent an entire day off, with another update. Now I need to get some sleep. |
Thread: Agion's Experimental Alteration Pack6 Sep 2016, 17:13 PM
Updated the mod, now more experiment adjustments |
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Latest replays uploaded by Angrade (Ægion)
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VSWhizzBang RpgGotMe [SU-76M5AXIM] RED RadagastBurke [HAN]G Funk Music Manakete Vanguard An 'orrible CuntLarge Epic Battleby: Angrade (Ægion) map: La Gleize1-869
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VS[IG] Falkenmond NL_Sim Prinz Glen MatthewsManakete Vanguard Capitaine Soif [6. SS-Pz-Armee] Ogf. Dietrich redruM - Mutti macht euch platt!You can't be any worseby: Angrade (Ægion) map: City 172-1,170
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VSTANK HUNTER (PL) Nevissue97 -2d- QuagmireHer General Deathshead Solovey Russia Manakete Vanguard2v3 winby: Angrade (Ægion) map: Lazur Factory1-732
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VSCmd-Jeeps[FR] The morning breeze `Agion Change My LifeNico(Ger) ParaTank Rusty Shackleford puzzleBoXKing Tiger One Shotby: Angrade (Ægion) map: Lienne Forest1-1,083
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VSrobin_johanssen -=SFK=-Zenturio Flomur `Agion SoFlyMr Pi Amon