Profile of Angrade (Ægion)
General Information
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Post History of Angrade (Ægion)
Thread: Conscripts y u so bad12 Apr 2017, 20:25 PM
Instead of buffing the Molotov. The Molotov is cheap and actually quite good for its cost. Why not nerf its counter part, the volks incendiary grenade, by adding a 1.5 second timer like other grenades? In: COH2 Balance |
Thread: Will we get more commanders and bulletins? 12 Apr 2017, 20:17 PM
I hate to say this but, Relic will probably not spend any more time developing new units. Additionally how would these units be actually different from the current units. They would have to fill a void to be unique. In: COH2 Gameplay |
Thread: USF need changues & remake commanders12 Apr 2017, 19:21 PM
I have not looked at Steel Division closely but I will most likely play out like Wargame. Trying to compare Wargame to CoH is like trying to compare Starcraft 2 to CnC 3. CnC 3 is much faster pace and has a better counter system while SC 2 is more about micro and DPS. Steel Division is going to be slower and probably more vehicle focused while CoH is more infantry focused and faster pace. In: COH2 Balance |
Thread: USF need changues & remake commanders12 Apr 2017, 19:14 PM
Actually the Pack Howie in my opinion is better any day of the weak even though it has less shots per barrage. Anyways, like the Sniper incendiary shot the barrage attack does not follow the cool down of the previous weapon thus it can actually "double tap" a target. I love the Pack Howie so much I would rather prefer it than a Land Mattress! (I must be crazy.) In: COH2 Balance |
Thread: USF need changues & remake commanders12 Apr 2017, 19:11 PM
THQ not Relic, if I remember correctly. In: COH2 Balance |
Thread: Ægion's Balance and Rework12 Apr 2017, 13:14 PM
New Update ...perhaps could remove the reticle. Done New infantry Section Upgrade Recon supplies 40 Munitions -adds Recon Mode -adds the Tank Hunker's Heat Grenade -adds additional sight like pyrotechnics Recon mode disables weapons, forces crawling, gains additional sight, and enables camouflage. While in this mode they can help spot for positioning and advancing. USF and UKF medics new ability: Triage Center -similar to Captain's Supervise -Target Production Building, glider, or UKF Forward HQ gains a Heal aura. -Substitute for sometimes micro intensive individual medics. -Able to target ALLIED buildings to allow team play. (Soviet player does not have medics yet, now he does.) |
Thread: Conscripts y u so bad12 Apr 2017, 12:41 PM
Here is my idea that I have been experimenting around with. New Unit High Commissar (T0) -300 Manpower -Uses munitions support abilities to lead soviet units to allow better scaling in the late game. -Initial Commissar has a longer deploy time -Shared Veternacy Abilities: Mod: This will allow soviets to have a non doctrinal Munition's sink while able to make conscripts more able to fight against better equipped units. Additionally it will access to a more resilient tank, the KV1. In: COH2 Balance |
Thread: Ægion's Balance and Rework11 Apr 2017, 10:06 AM
Updated Soviets New Unit High Commissar (T0) -300 Manpower -Uses munitions support abilities to lead soviet units to allow better scaling in the late game -Initial Commissar has a longer deploy time Abilities Vet 0: Artillery Officer's Inspire Vet 0: Captain's Supervise Vet 1: Sturm Officer Force Retreat Vet 3: Passive healing Vet 4: Passive Sprint Vet 5: Kv-1 Deploy Shocks vet 1 ability changed from trip flare to Tactical Assault added an SVT upgrade to transform from a close range squad to a mid range squad. Ostheer Bundle Grenades now replaced with Stick Grenades Due to the squad wiping nature, I am replacing with a smaller grenade. Equal to the Mills bomb UKF Light gammon Due to the squad wiping nature, I am replacing with a smaller grenade. Now equals to Mills bomb Valentines -Valentines now can switch ammo types from AP to HE -Valentines Vet 1 ability is now the recon mode. Previous Vet 1 ability removed. Tactical Assault now a toggle ability 1.5 accuracy and received accuracy is now 1.2 |
Thread: Someone doo eet!10 Apr 2017, 01:06 AM
On a side note, the Panther and the Tiger are overrated in real life. Shermans, Panthers, and Tigers all had a 50% mechanical failure rate before ever seeing combat. Over all, I believe T34/85s are considered the best overall tank of the war in most historians eyes. |
Thread: Kasarov's Collective Thread of Questions8 Apr 2017, 22:25 PM
I would like to know a thread or location to voice line codes. |
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Latest replays uploaded by Angrade (Ægion)
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VSWhizzBang RpgGotMe [SU-76M5AXIM] RED RadagastBurke [HAN]G Funk Music Manakete Vanguard An 'orrible CuntLarge Epic Battleby: Angrade (Ægion) map: La Gleize1-869
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VS[IG] Falkenmond NL_Sim Prinz Glen MatthewsManakete Vanguard Capitaine Soif [6. SS-Pz-Armee] Ogf. Dietrich redruM - Mutti macht euch platt!You can't be any worseby: Angrade (Ægion) map: City 172-1,170
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VSTANK HUNTER (PL) Nevissue97 -2d- QuagmireHer General Deathshead Solovey Russia Manakete Vanguard2v3 winby: Angrade (Ægion) map: Lazur Factory1-733
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VSCmd-Jeeps[FR] The morning breeze `Agion Change My LifeNico(Ger) ParaTank Rusty Shackleford puzzleBoXKing Tiger One Shotby: Angrade (Ægion) map: Lienne Forest1-1,085
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VSrobin_johanssen -=SFK=-Zenturio Flomur `Agion SoFlyMr Pi Amon