I have not heard this error before. Not to insult you, have you tried restarting steam, if so here is a quick google search results I have found that might help.
-run disk check
-check anti virus
-run CoH2 in administrative mode
-http://www.pcadvisor.co.uk/how-to/pc-components/how-to-fix-a-corrupt-hard-drive-3268229/
from here you can try this
*If you do a Steam install, be sure not to delete the Steamapps folder. For example:
a) MOVE the "Steamapps" folder elsewhere (don't copy), then
b) DELETE steam completely
c) DELETE the remaining folders for Steam
d) Reinstall Steam (point to the same folder through settings->library.. if not default)
e) MOVE Steamapps folder and replace the new one
f) VERIFY each game in Steam prior to launching.
Profile of Angrade (Ægion)
General Information
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Youtube: https://www.youtube.com/channel/UCjaG4wIJxdKQLZPy3uDC9pg
Steam: 76561198080227972
Residence: United States
Nationality: United States
Post History of Angrade (Ægion)
Thread: Corrupt disk error upon download attempt of the new patch.1 May 2017, 23:15 PM
In: COH2 Bugs |
Thread: Soooo... Stuart or M15? Or neither?1 May 2017, 00:38 AM
Note I pretty much only play 3v3. This is actually what I have been doing. My build order is Rear echelon, Mortar, Riflemen, Fighting position. Lieutenant does have a very long tech time, so my first MG is in fact a fighting position. The fighting position allows me make a stronger front line seeing only buy ONLY ONE riflemen. (yes only one riflemen, crazy.) With this additional manpower not spending on 4 riflemen you can invest into MGS or you go Lieutenant or Pack Howies if you go Captain. Additionally I have been going with the doctrine: Infantry Company, not the Calliope Company. (Again crazy) Here is what my build order looks like for Infantry Company Rear Echelon: Really helps with early field presence in capping points especially for a brit ally. Mortar: Good at removing those early MG 42s and garrisons Riflemen: Can be swapped positions with the mortar Fighting Postion Lieutenant M2B HMG M15 Ambulance Weapon Racks: Give your Rear Echelon 2 bazookas first for AT. Give your Riflemen, LT, Capt one Bar one 1919 Lmg. These units can act like your elite infantry especially if you equip the Officer suppression bulletin Evenally you will want these Captain 2 Mortar Half tracks A very powerful and very underrated unit. 2 M1 At guns Priests For builtins I use: Officer Rally: The Lieutenant, Captain, and Major reduce the suppression taken by nearby infantry units by 6%. See The World, They Said!: Rear Echelon Troops fire 1% more accurately and their rifles cool down 2% faster between shots. Cheap Team Weapons: The M1 57mm Anti-Tank Gun, M1 75mm Pack Howitzer, and M2HB .50 cal Heavy Machine Gun are 5% cheaper. So it the end, ideally No major, one riflemen, and no calliopes, Trust this strategy does actually works. By sinking your fuel into these early game assests you gain a substantial foot hold on the field, and the M1 At guns and Zooks can handle medium armor. By the time Heavy armor roles out, your teammates should have proper counters to them. Airborne can also borrow this similar idea. Though you will want to get major tech for Jacksons for a late game fuel sink. Barfinders with an officer buffer can be quite strong. Just only build one pathfinder. They have a 37 reinforcement cost. For my third slot I actually have Rifle Company. (Wait, still no Heavy Cav, or Calliope?! I must be insane.) Just give the Captain, and Riflemen the bazookas and Rear Echelon the Flame thrower and Bar. In: COH2 Gameplay |
Thread: gun recrew bug30 Apr 2017, 14:22 PM
After the last patches appeared a lot of bugs recrew MG/Guns - My friend recrew the Vickers and it didn't work, I recrew the 6-Pound and it didn't work. I know if the weapon was decrewed while under the influence of a stun grenade crit it permanently apply the crit to the weapon. Do you by chance know if your opponent was using stun grenades or anything of the sort? Also, do you have the replay? In: COH2 Bugs |
Thread: Faust bug still possible?30 Apr 2017, 14:06 PM
Here is one faust bug I can replicate. Potential causes is the faust is not actually facing the vehicle because the rotation rate of the model. This bug only works if it is in firing action. The faust works fine if the grenadier is still in the aiming phase. In: COH2 Bugs |
Thread: Soooo... Stuart or M15? Or neither?30 Apr 2017, 09:52 AM
With the popularity of the JU 87 Loiter and recon aircraft, I found the M15 excellent in shooting down the crafts. I have been playing around with the M15 a lot recently. Granted I pretty much play 3v3 so gameplay is structured differently than 1v1s, 2v2s, and 4v4s. Keep the M15 alive, say making it guard flanks and points, and tanks will have a hard time to kill it if you apply pressure to other areas with riflemen. Since it is in the LT building you can also place mines with the M20 to lure tanks into a trap. Recently in my 3v3 games, I have playing around with very weird builds. Since blobbing is common I double down on my MGs. Having 2 MGs to hit a blob is quite effective. In: COH2 Gameplay |
Thread: sniper kills tiger29 Apr 2017, 15:13 PM
In: Replays |
Thread: USF flaktrack27 Apr 2017, 09:26 AM
Something else to mention, it has extremely good AA capabilities. I found increadable useful in it is able to shoot down the Ju 87s nearly instantly. If I believe there is a loiter, then I build one to deny it. In: COH2 Gameplay |
Thread: Are Obersoldaten balanced?26 Apr 2017, 21:21 PM
I would not mind if they were to be reworked. Making weaker but come out earlier maybe the best option. Also, give them the panzerscheck or an Pzb 39 upgrade for an AT option. In: COH2 Balance |
Thread: Flame Hezter to 4cp or 5cp26 Apr 2017, 19:06 PM
This a bit off topic but related to the doctrine. While the sturmpioneer with a flamethrower can be quite good but it takes a large long range dps hit with the flamethrower. What do you all think of able to put away the flamethrower and use the STG for longer ranges? In: COH2 Balance |
Thread: vs 20 i 18 lvl25 Apr 2017, 14:12 PM
In: Replays |
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Latest replays uploaded by Angrade (Ægion)
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VSWhizzBang RpgGotMe [SU-76M5AXIM] RED RadagastBurke [HAN]G Funk Music Manakete Vanguard An 'orrible CuntLarge Epic Battleby: Angrade (Ægion) map: La Gleize1-869
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VS[IG] Falkenmond NL_Sim Prinz Glen MatthewsManakete Vanguard Capitaine Soif [6. SS-Pz-Armee] Ogf. Dietrich redruM - Mutti macht euch platt!You can't be any worseby: Angrade (Ægion) map: City 172-1,170
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VSTANK HUNTER (PL) Nevissue97 -2d- QuagmireHer General Deathshead Solovey Russia Manakete Vanguard2v3 winby: Angrade (Ægion) map: Lazur Factory1-733
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VSCmd-Jeeps[FR] The morning breeze `Agion Change My LifeNico(Ger) ParaTank Rusty Shackleford puzzleBoXKing Tiger One Shotby: Angrade (Ægion) map: Lienne Forest1-1,085
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VSrobin_johanssen -=SFK=-Zenturio Flomur `Agion SoFlyMr Pi Amon