Are you kidding me, the salvage is incredibly good and the anti tank bombing run shreds tanks AND infantry.
Salvage:
* The salvage amounts reported on the Tank Hunter guide are massively too high. The actual amounts you recieve are a lot lower (of course everyone knows this they dont just trust what some dude writes in a guide before ranting yes?)
* You cannot salavage things the okw salvage kits allow such as hq trucks.
* Wrecks just fall apart sometimes if you do not get over to them quick enough.
* Cost 100 ammo a kit! Some games you may not even get that back off salvage.
Anti-tank grenade salvo:
* Very poor. 25 ammo a pop, you often end up throwing 3 or 4 at grenades and 3 or 4 salvos of these a a tank to pop it for 200 ammo. Requires hoorahing behind reversing engine damaged tanks to get the rear shots in. Big delay between launching and Requires standing statinary whilst lobbing them. Can work if you have 4 conscript squads against a lone tank without any support. One of its only uses is against flack half tracks which go boom boom fast with a hoorah, at gren, and at salvo. These really need looking at and buffing.
Anti Tank Bombing Run:
* Can be nice. Very good finishing slightly damaged okw hq buildings and static emplacements. Blobs just move out of the smoke, very rarely catch infantry with it. Flame drop much better to get retreating infantry and the like. Can hit tanks from behind but they must be engine crit and already lost hp. Crew stunning can give you the few seconds needed to kill with your AT. Schwever trucks and the like shoot these down fairly regulaly. Expensive at 180 ammo.
PTRS:
* Good. Take an age to aim, miss often, but give your scripts a chance against the Axis blob balls. Very poor against tanks. 5 or 6 squads can kill a hq building given time. Not sure why the soviet "at" weapons is so bad at shooting tanks. Would swap for shreks in a heartbeat (please relic give some soviet AT infantry weapon PLEASEEE!!!). Vapourising of team weapons is silly!
PMD-6m Mine:
* Love these, Cheap, quick to place, go some way to stopping the axis panther forays - POP FORWARD, SHOOT, BACK WE GO, TEN SECOND REP routine. Must be remember they dont actualy do any damage though.
A fun doctrine, but a misleading name for it.