To explain the issue, take a look at this video at the timestamped mark [26:12] for 15 seconds:
https://youtu.be/8vUEdcaRUZE?t=1572
This is not the first time (nor will it probably be the last) my ambulance will be killed by a stray vehicle or AT gun shot, as well as for many of you. Killing an ambulance like this is never intentionally done nor is it a factor of RNG that other factions may suffer from with how their healing structures are made.
Solution: Give ambulances a modifier to survive a shot from a medium tank or equivalent (160 damage) when not intentional.
These could be:
* 5% damage reduction while in the base sector
* 5% damage reduction while healing ability is active (code could be borrowed from 251 half-track)
both
* both of the above combined
* any other solution that achieves the intended goal of surviving a stray shot while not affecting other interactions.
(NOTE: These damage reduction modifiers may not be exact, but the point is to allow it to survive a stray tank or AT gun shot)
With these solutions the time to kill an ambulance by a puma or 222 dive should remain the same, while also preventing stray shots from randomly deducting 250 mp 10 fuel from you. Medium tanks can still purposefully attack an ambulance and kill it with 1 shot and at most 3 mounted mg shots or infantry fire. If its healing ability isn't deployed with the above solutions, it'll die in 1 shot all the same.
