Utmost: Monday. It's been kind of a mess trying to figure out when we're doing it. We wanted Monday, there was some internal push to have it on Tuesday but it's back to Monday.
Off Topic: Relic hired a CM to work in studio, like CA and most studios. THQ laid off all CMs and moved them to the publishing department away from the dev team because they viewed them as marketing staff and not as developers.
CoH did okay because Bobby was awesome. Some of the other games suffered because their fanbases no longer had a connection to the people making the game, just the people trying to sell it. Ask anyone who was a member of the THQ UFC community how that went down.
It would be nice to scale up like CA and it's something we're definitely looking at doing in the future. But the idea of having Community Mangers based outside of the studio was one of the many stupid things that THQ did. Their plan was the have a handful of CMs working on multiple games, which is why on Space Marine our Community Manager left before launch to focus on Darksiders II leaving us in the lurch.
Having Community Mangers embedded with the development team is the way to go because it gives you guys a direct line to the development team, rather than an indirect line through marketing.
On Topic: Rome II definitely is awesome. I'd totally recommend picking it up, and hey the more money that SEGA has the more money we get to play with on our future projects. The entire CA team seems fantastic and we're glad to have joined them at SEGA.