Come on guys, the carpet bombing is ridiculous. It needs this nerf. Thhey also need to add a delay to the hawker typhoon anti-everything strafes to the same levels as every other skill plane. As there is currently 0 delay at all when you call them in. Plus they only cost 200 while they should cost 240. Hope relic takes note of this.
Losing "a building" is tragic for okw because that building is a tier building. The timing between trucks arrival is also a problem, because, even if he had the resources, OKW cannot quickly replace his tire building.
If you haven't built all buildings yet there will be most likely a truck standing in your base. By the time the bombs drop, you should have produced your needed units from the truck. OKW is not known for wasting squads and tanks.
If you place your medic truck on the field and you don't place your t4 close to it, than I will tel you that you are the one with L2P issues. If you don't understand why, then your L2P problems are higher than I believed.
Johnny, do me a favor and come back when you are less salty and have some actual arguments.
I remember this ability to be an old Axis ability first. It was removed due to people complaining that is was OP and biased towards Axis. Now that it is back, but in Allied hands, it suddenly is justified by an enormous muni cost. People make no sense to me, the ability should not wipe full health OKW trucks, things like this shouldn't even be in the game. The most offending thing is that the ability can be called in upon base sectors as well, annihilating OKW trucks in base sector as well.
I ask of you, how much fun would it be for you if 10 Luftwaffe planes come flying into your Soviet base and destroy your T4 and T3 or either one, needing you to spend another 120-200 something fuel on teching, again. For OKW this means, waiting for another truck to be deployed and placing it again. This is a huge penalty for a fuel starved faction.
Why they decided to return the ability, is beyond me.
That doctrine was never released because it was OP in general. 5 Panzer grenadiers with body armor, 2 flamers + satchels and smoke nades; normal mortars firing incendiary rounds; 160mp converted to 75 ammo, a forward HQ and that strategic bombing.
Bombing in base is partly true. It highly depends on the map. However, you are always able to place the hq in a safe spot.
One shotting howitzers with no chance of counter play is simply against core game mechanics since the game resolves around counter play. As long ML-20s have nothing like brace they should not be wiped out by a single click ability since those things cost a whopping 600mp
Losing a building that is 60 fuel and 200mp worth isn't that tragic to me, especially if that happens in the late game and the enemy is paying 325 ammo for it. I also never lose my Flak HQ because I place it far behind my lines.
However, if you place all your buildings at the frontline and even close to each other, it's entirely your fault and a L2P issue.
So, a 160 ammo axis offmap can kill an allied 600mp unit. But an allied 325 ammo offmap should not wipe a 60fuel and 200mp building. What kind of logic is that?!
Countless times I´ve heard people complaining about Air Superiority being "OP". However, I can't figure out why there are so many people joining the chorus which has even led to a massive nerf of that ability in the october Preview. I personally have yet to experience high casualties due to that 325 mun ability... apart from 1 wiped Gren squad and a dozen of destroyed Battlegroup HQ.
I've always made it out in time. The big red circle and the huge amount flares which are coming down are extremely obvious. Identifying the doctrine isn't hard either, thanks to Commandos.
So, I tested. I put a Jagdtiger (no engine uprade) into the middle of Rhine crossing. Then I placed the offmap behind the Jagdtiger and once the red flares had landed on the ground, I ordered him to retreat. He had to retreat trough the whole circle and made it out in time with just a scratch (1 bomb landed near him).
That's mid range engangment with a squad that costs more and has to pay for an doctrinal upgrade. Why should the commandos win?
It's equal when commandos are close range. Right now even the officer squad win against STG Obers.
You should keep in mind that Obersoldaten are long range units. I tried Sturmpios vs Commandos. I put some veterancy on the pios. At vet0 they are inferior in cqb and lose against commandos (had 2 models left, moment of closing not included!). At vet2 they barely won against Commandos (1 model) and at vet5 they completely annihilated the commandos. Now keep in mind that commandos have terrible vet rewards regarding survivability and combat performance.
HINT: always use bulletins on core unit becuase that one is whitch you use the most time and winning early engangements is much more important than having tiger with 10 more armor
Those buffs are not noticeable, unlike a triple stack for tiger ace bulletin. Having 3x 4% pen is also a good thing and buffing armor of Panther (3x4%) or their speed and acceleration are not bad either.