I think you hit the nail on the head there- either you go for an early mortar/MG, or you give up even more map-control than you normally already have to give up, and hope you can bring it back. Personally, I often struggle getting the most out of an early mortar, so I usually go with a MG, but I like going 3 grens first (or double pio)* and getting early vet (from Elite Troops Doctrine) or LMG on one squad after the MG, then tech. It's late teching in comparison, but normally allows me at least a guaranteed foothold on one VP if not two, depending on the map.
Take this with a grain of salt, I don't have much experience against different players, it's just what has worked for me so far.
*I found that having 3 grens is the sweet-spot against conscript spam, because while it doesn't allow you to do much against them head on (especially if blobbed), it allows you to kite them around so that at least one squad is always firing on them, and you still have a third squad to step in, in case you need the back-up (which you really shouldn't, with your HMG) or have to retreat one of the original two squads (without losing what little ground you had). In comparison, having that fourth gren squad early seemed to not do much at all IME, it's just one more squad you have to retreat all the time ;p
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.271108.715+22
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1