I wasn't aware of the desktop app I'll try it out. I wasn't really paying attention to the back and forth 10 to 11 until tonight. I'm tracking it closely now trying to figure it out. The ELO depending on your enemy team seems weird if it doesn't take into account your own team. I can't see how an AT of 3 stars vs my random team with a 2 and 0 star could of had higher ELO to cause me to drop a level after winning 1 game after attaining level 11. Unless it's because it was their 2nd win as an AT and not having the 10 matches negates their ELO from other ranks/overall? edit: when facing an AT does it take their ELO from 4v4/3v3/ect AT and compare to your solo 4v4 ELO?
edit: after using the desktop app for a few games it seems my issue is just the number of people / competition of OKW. 8 games (including the one that got me back to rank 11) I've gone 6-2 gaining 30 - 119 ranks per win and losing 93 - 126 ranks per loss. I guess I was just stuck in this weird area of the leaderboard where depending on who I played I would gain so little / lose so much that 1 loss could kick me out of rank 11.
edit: damn I just went down 216 ranks vs an AT that is now 3-1 so I assume because they havn't done their 10 games it was "low elo" loss? 59%, 62%, 62%, 67% win rates across all ranked matches vs my team of 49%, 51%, 52%, 58%. I really hope they come up with a better system for COH3... I understand with low pop they need to have solo queue mixed with different version of AT queues but I don't understand why you don't have an overall ELO.
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1098613.642+2
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2