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I make the same test and now the new squad come with parachute but the behavior is wrong (don't move in the air and don't make the animation when they land).
I have this issue. I assign to my infantry a value of 65 to the outer radius in the ebps settings. The issue come when the infantry enter to some buildings like a house and the outer radius is reduced to 50 approximately.
I find in ebps\environment\art_ambient\buildings a lot of buildings with the outer radius value in 50.
So, are these ebps who define this outer radius?
Need I to clone all this ebps to change this value or have another way to make it more simplest?
I have created an ability and added a "requirement_action". So, when you launch a grenade if you are in certain types of cover the entity (infantry) change the posture.
For example, I put in the "requirement_table" of the "requirement_action" a "required_in_cover" with negative, open, defcover and defcover narrow. If I remove defcover/narrow so the entity don't make the action because fails with the requirement.
So, based on these tests y think the grey cover is equal to defcover/narrow although the name seems to indicate otherwise covering.