Profile of cakocano
General Information
Email: bttl_ybeq(yer)ubgznvy.pbz
Register Time: 19 Feb 2015, 18:13 PM
Last Visit Time: 23 Jan 2016, 14:29 PM
Steam: 76561198106452569
Residence: Turkey
Nationality: Turkey
Timezone: Europe/Istanbul
Game Name: Earth
Email: bttl_ybeq(yer)ubgznvy.pbz
Register Time: 19 Feb 2015, 18:13 PM
Last Visit Time: 23 Jan 2016, 14:29 PM
Steam: 76561198106452569
Residence: Turkey
Nationality: Turkey
Timezone: Europe/Istanbul
Game Name: Earth
Signature
Post History of cakocano
Thread: To Relic (Map Design)22 Jan 2016, 10:58 AM
Can you guys please remove the deep snow in Kholodny Ferma Winter? There are some places that just wastes your time while playing in the west side. Like the house looking over the VP if you want to get out to cap the VP, there is deep snow on the exit and sometimes the AI just freaks out while vaulting and 1 guy just goes around the entire way while the rest waits for him and it's like i just wasted 10-15 seconds trying to vault.And the west muni point house as well there is deep snow on the entrances is this intended or what, because you guys have remade some maps and...it's mind boggling. Any way just a suggestion. In: COH2 Gameplay |
Thread: Rifle Company Fire Up10 Jan 2016, 18:06 PM
Assault Grens sprint, Encirclement gives all Wehr inf (including sniper) sprint while Soviet Sniper had sprint removed, Counterattack and Falshrimjaeger commanders have sprint abilities, JLI sprint... but Riflemen get winded and cost more to sprint. There's a disconnect here. That's exactly what i'm talking about, like wut? Why do i sprint and waste 10 muni and probably retreat after the sprint. In: COH2 Balance |
Thread: Rifle Company Fire Up9 Jan 2016, 22:04 PM
1 thing occured to me that when cons and ass grens use sprint they don't get exhausted but for some reason riflemen do get this ability with a doctrine and they get exhausted for sprinting the same amount of time as cons.Now you maybe saying "Conscripts suck donkey shit and can't buy weapons from the racks" if that's your excuse than i agree but ass grens is pretty good close range when i played a 1v1 with ass grens.Now the question is should fire up work like ooorah or is it balanced the way it is? In: COH2 Balance |
Thread: Stuka Dive Bomb in base30 Dec 2015, 23:51 PM
This has been a problem for a long time and I've seen countless people use this strategy to wipe out all units in your base while you aren't paying attention. Not only does it make for bad gameplay it is also nearly uncounterable (and don't say get AA to shoot down the plane because all you need is sight for a second to click the dive bomb). The dive bomb in base sector even happend in the recent ESL tournament to Jesulin and caused him to surrender since it wiped out his entire army. Hopefully this happening in the ESL tournament will finally grab Relics attention and they can adjust the ability. I'm so sorry but i can't hear this bullshit from people anymore, there is a reason why you don't retreat all your units at the same time, if you know the enemy picked a doctrine with the dive bomb you need to be careful about stuff, and you saying "this isn't skill it's just a 2 click easy win" is a lot of bullcrap, stop crying, i used this against people and people used against me and wiped my units, now that i think of it, it's my fault that i retreated all my units at the same time, i should've expected that, it's absolutely not OP and it's should be allowed in my honest opinion. In: COH2 Gameplay |
Thread: What are your Heavy Cavalry Strategies?15 Nov 2015, 09:54 AM
And that's how i use it.I posted it because other people such as guests and users can see it. |
Thread: What are your Heavy Cavalry Strategies?15 Nov 2015, 08:34 AM
I wanna know how everyone else uses this commander, I know its a bit too early to ask but so far I like this commander with its riflemen defenses, smoke barrage, combined arms, rangers and of course the mighty Pershing Dude you can check out my guide on steam. http://steamcommunity.com/sharedfiles/filedetails/?id=549750168 |
Thread: PG spam Comeback!3 Nov 2015, 19:51 PM
GG In: Replays |
Thread: USF anti-garrison capabilities1 Nov 2015, 08:48 AM
why are you acting like heavy cav is the only viable doc to go for No i don't i wish we had some NON-DOCTORINAL anti-garrison stuff for USF i usually don't pick doctrines until mid-late game,and if USF had some flamethrowers other than Rifle Company and Assault Engineers, not AA halftrack because i usually go Captain for late game AT, lieutenant is for finishing games early and your riflemen is good enough for AI at least that's what i think and i tried stuart against buildings it's the same result i try to engage houses at long range with riflemen but with the new MG suppression you even get suppressed in heavy cover.. In: COH2 Balance |
Thread: USF anti-garrison capabilities31 Oct 2015, 23:26 PM
Houses aren't that great either and are usually easily flanked. Not that big of a deal either considering if blobs of rifles just ran around throwing molotov, it would make mgs pointless. You have smoke so use it wisely. Yeah? then what if there is a panzergrenadier in the house,are you gonna waste 60 muni because 1 nade isn't enough? Don't be ridiculous. In: COH2 Balance |
Thread: USF anti-garrison capabilities31 Oct 2015, 20:06 PM
The US halftrack brings down houses pretty fast as for flamethrowers 3 out of 7 doctrines have flamethrowers, armor and mechanized and rifle. That's the problem i don't wanna go a doctrine just to counter the buildings, Relic should've put anti-inf,AT,building in every faction in every stage of the game,stupid of them In: COH2 Balance |
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Latest replays uploaded by cakocano
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VSGo hard like [UA] puuret [Crazy Russian] SouL Earth StarDustZZero Dadde etscheidtt Grandmaester of memes, RangerWhat can a Jackson and an E8 can do?by: cakocano map: Steppes1-478
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VS[-DoG-] ChowChow Babsi [-DoG-] Dackel Waldi KennyClan02 [-DoG-] Mudi PuhEarth Jonzy dieroeders AlfausikThe Might Of Panzerfusiliersby: cakocano map: Faceoff at Rostov1-881
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