Profile of LimaOscarMike
General Information
Email: znynfuraxb93(dty)ubgznvy.pbz
Register Time: 17 Feb 2015, 17:36 PM
Last Visit Time: 24 Nov 2022, 07:31 AM
Steam: 76561198016005582
Timezone: UTC
Game Name: LimaOscarMike
Email: znynfuraxb93(dty)ubgznvy.pbz
Register Time: 17 Feb 2015, 17:36 PM
Last Visit Time: 24 Nov 2022, 07:31 AM
Steam: 76561198016005582
Timezone: UTC
Game Name: LimaOscarMike
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Post History of LimaOscarMike
Thread: 1.4 Penal and new scout car that actually be scout car 9 Jan 2017, 22:08 PM
There is a part where penal can push Panther for rusing in cause i have no armor ,so i think penal is really good at AT unit almost same as Pgren. they both suffer when didn't have any Anti infantry around them In: Replays |
Thread: Relic Winter Balance Preview v1.4 Update9 Jan 2017, 18:31 PM
I my self always didn't build AT in early game but get tank from eiter tier 3 or 4 instead and seem to be no troble at all that why i think PTRS in trench might be a good idea. but with my respect im really like those 3 PTRS unit but if another player whom might know shit better than me said it's not so maybe we might need to rework again. In: COH2 Gameplay |
Thread: Relic Winter Balance Preview v1.4 Update9 Jan 2017, 18:26 PM
i think it's hard for them to rework those unit in doing so require some relic help such as weapon effect otherwise mostlikely it's going to be a same unit as another faction have had before penel might find a way to sovle the problem if there is a new weapon for them such as PPsh-41 alright here what i think 2 mosin scope at vet 2 work like pathfinder or maybe 2 SVT-40 automatic version and they can dig a trench and use ptrs only while in a trench (work like RE),so they can only Push off enemy light tank but did not hunt them down and maybe tone down their rifle little bit right now seem like they good than riflemen and paratrooper which feel like somthing need to tone little bit dude above give an oppinion that Asgren still can't stand late game ,so any of us ever think that MP40 should work like medium range weapon just like in VCoh ? but if we had that STG-44 should work like BAR good at medium to long but not that trigger happy like it is just doing their brust fire like BAR what i'd think is let them get MP40 once Tier 1 or 2 had been upgraded on early game they can fight with Kar98 but got sprint ability like rifle company to get them to cover or get away from those semi auto weapon faster this sprint ability really do help riflemen when face again strumpio toe to toe so it will help Asgren survive early game i guess when upgrade tier 1 or 2 they will get 2 MP40 but after all that just my oppinion and im no top player so what do you think people In: COH2 Gameplay |
Thread: Winter Balance Preview Replays28 Dec 2016, 17:46 PM
Only one riflemen squad can easily kill an OKW Flak Emplacement .The OKW Flak Emplacements are too weak to defence OKW base.good thing to bring up for but i have no idea if they have permission to change beside relic scope In: Lobby |
Thread: Conscript Upgrade Concept23 Dec 2016, 11:36 AM
Conscript could trade ourah for decisive ability (timed costing mu maybe similar to Hit the dirt) that would increase their RA and their accuracy at max range. (then the should also have molotov replaced by a normal grenade and the AT grenade have increased range) normal grenade would help con get vet faster that great tho ,but i still think reduce molotov motion delay should do fine In: COH2 Gameplay |
Thread: Conscript Upgrade Concept23 Dec 2016, 11:21 AM
my suggest is buff their rifle a little bit perharp damage per shot perharp accurate. anyone feel in same way like me that IS , volk and gren doing pretty fine with their own rifle in late game but if we have to mention USF too then perharp this unit doing fine as flanker but what about later on from early game ? will BAR become must pick weapon for them but USF not the problem so let get back to con lol... somehow like i said there is somthing wrong with con in late game which i can't tell how In: COH2 Gameplay |
Thread: Pls make the Flak emplacements usefull20 Dec 2016, 13:27 PM
the issue back then was how fast this thing can wipe a model per second (same thing happen to bofor back when it release no idea why they've make a same mistake) not for being a suppress unit this is the only thing they should not took away from. it decrew pretty quick that what it should be cause every allied faction got AT and smoke so it require micro not just walk in front of it In: COH2 Balance |
Thread: Relic Winter Balance Preview v1.3 Update20 Dec 2016, 12:16 PM
when you want to try out a new patch and people want to yolo with allied vs allied In: COH2 Gameplay |
Thread: Pls make the Flak emplacements usefull20 Dec 2016, 08:45 AM
yes, it been nerf too much atleast should stick with flak HT stats and i know it used to be pain in the ass right now 2 high dps unit can outflank and decrew easily such as penal ranger In: COH2 Balance |
Thread: Comunnity poll for T1/penals design17 Dec 2016, 18:00 PM
what about penal came with mosin with less acc than conscript (they spent most of their time in gulag not shooting range)and you eiter choose 2 PTRS or 4 SVT you still had molotov for deny enemy building tho In: COH2 Gameplay |
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Latest replays uploaded by LimaOscarMike
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VSKittysPET MeowKay r.e.d.d.e.v.i.l Diss ShionjiYuukohans_sundin bjornagain1963 Gandalf LimaOscarMikeDefensive Tacticsby: LimaOscarMike map: Essen Steelworks1-624
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get fuel harrasing lack of infantry.....and winby: LimaOscarMike map: Kholodny Ferma Winter1-705
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