Profile of LimaOscarMike
General Information
Email: znynfuraxb93(xbj)ubgznvy.pbz
Register Time: 17 Feb 2015, 17:36 PM
Last Visit Time: 24 Nov 2022, 07:31 AM
Steam: 76561198016005582
Timezone: UTC
Game Name: LimaOscarMike
Email: znynfuraxb93(xbj)ubgznvy.pbz
Register Time: 17 Feb 2015, 17:36 PM
Last Visit Time: 24 Nov 2022, 07:31 AM
Steam: 76561198016005582
Timezone: UTC
Game Name: LimaOscarMike
Signature
Post History of LimaOscarMike
Thread: Replay Feedback for December Balance Patch3 Dec 2017, 10:44 AM
USF Mech game 1 At first i having an idea about spamming with WC51 but it got balanced by munition require so no more .50cal at point blank range. Raid ability seem to prove the main idea of this commander by allow light vehicle to scare infantry off then secure the sector or even fast decap on protected point USF Mech game 2 i've found this commander has it sweet spot on mid to late game since it can be risky to encounter by opponent counter part also the big investment on early game could affect timing in mid game There a moment in late game that i can call WC-51 just to get mark target since he denied all my AT gun and it solved lack of tank destroyer issue and allow me to build tanks wall Sherman 76 itself pack a punch enough to keep Axis tank at bay without tank destroyer this commander can build a stronger tank wall and the Mortar HT with WP round is enough to scare AT gun off the field WC-51 also prove it's useful on late game by harass unprotected teamweapon while main army defend 1 or 2 sector In: Lobby |
Thread: December Balance Preview3 Dec 2017, 10:17 AM
Members of the Major squad losing their weapon after using the smoke ability (even weapon from the racks) they will equip again when enter an engagement i believe it happen because they swap M1 Carbine to M1 garand In: Lobby |
Thread: DBP 1.6.1 USF Mech and Jaeger Infantry3 Dec 2017, 10:12 AM
i've found this commander has it sweet spot on mid to late game since it can be risky to encounter by opponent counter part on early game also the big investment on early game could affect timing in mid game There a moment in late game that i can call WC-51 just to get mark target since he denied all my AT gun and it solved lack of tank destroyer issue and allow me to build tanks wall Sherman 76 itself pack a punch enough to keep Axis tank at bay without tank destroyer this commander can build a stronger tank wall and the Mortar HT with WP round is enough to scare AT gun off the field WC-51 also prove it's useful on late game by harass unprotected teamweapon while main army defend 1 or 2 sector In: Replays |
Thread: DBP 1.6.1 USF Mech and Luftwaffe3 Dec 2017, 10:10 AM
At first i having an idea about spamming with WC51 but it got balanced by munition require so no more .50cal at point blank range. Raid ability seem to prove the main idea of this commander by allow light vehicle to scare infantry off then secure the sector or even fast decap on protected point In: Replays |
Thread: DBP 1.6.1 Ostruppen and Recon Company2 Dec 2017, 09:54 AM
where should i put DBP replay ? In: Replays |
Thread: DBP 1.6.1 Luftwaffe and Royal Commando2 Dec 2017, 07:51 AM
she sells sea shells by the seashore In: Replays |
Thread: DBP 1.6.1 Mechanized Company and Feuersturm Doctrine2 Dec 2017, 07:50 AM
i still steal steal In: Replays |
Thread: Okw smoke in 1v130 Nov 2017, 10:52 AM
so being able to counter early bofor are not something good ? and 1 shreck hit allow volk to do engine damage and engine damage plus proper tools , great terrain and line of sight is dead vehicle sweeper is must have against SU true but that doesn't deny the fact that shreck upgrade is pretty good at their job In: COH2 Balance |
Thread: Relic send another survey about campaign21 Nov 2017, 13:11 PM
or perhaps sigma will call them back to headquarter right ? Sigma called !!! In: Lobby |
Thread: Relic send another survey about campaign21 Nov 2017, 12:55 PM
what is morale mechanics ? like total war game ? In: Lobby |
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Latest replays uploaded by LimaOscarMike
Livestreams
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