Both USF and OKW blobs are powerful, just OKW is nerf, that is Ridiculous!
For OKW Shrek threat, I will say that if any USF tank is easily defeated by Sherk, the USF player is a noob.
Every player should know that there are thousands of ways to counter blober among which HE and artillery are the best?
If just using infantry against infantry, OKW will get a slight advantage of cousrse.
However, why USF has to use infantry against infantry? It is totally a tactic for noobs.
Even use single "U" back off key for Sherman to keep distance will easily consume huge MP of OKW.
Dont forget there are not only M36 and Sherman, tie 4 has HMC with high mobility that can deal huge damage to blober.
If HMC is killed by Sherks, the player may need more time to practice how to "hit and run" or they are in completely different levels.
DO NOT trust the health of tanks of USF, they have high mobility but fragile and need infantry support.
I have seen many players who highly trust just only armor not combined arm, At-guns and mines will destroy their faith.
For the same time look at the OKW, it has no choice(no fuel) but to train Obers to counter Rifles with Bar, which can also shot on move.
Volks can do nothing facing the massive infantry fire power from Rifles and Paratroopers.
If using MG support, even a single, or maybe two smoke grenades will blind the mg34 or Kubel and even Obers.
Back to the infantry comparison, it has been calculated that Ober with no lmg is still OP in the long range,
the math is correct but means nothing.
Bar and m-1 rifle are very powerful in mid-close range, so why Rifles should shoot Obers in long range?
Use your smoke to cover your advance and then right click the place infront of Obers! When it is in close range, obers will be the first to retreat.
Of course for countering STG44 Ober additional fire support from armor will be necessary.
But one STG upgrade means one less Sherk right?
Dont teach me about that Equal-MP math, it means nothing. Only noob will use infantry to counter OKW blober.
All in all, only noobs will be defeated by no brain blober.
Allies have the most powerful anti-infantry fire which counters blober in high efficiency.
Make good use of AA track, HE sherman, HMC and smoke, Priest, you will make OKW bolbers pay.
Do Not forget to provide anti-tank fire at the same time. Try to find a Balance between them.
After this patch
For those USF fans still think lmg34 Obers OP, I have several advices:
1. Try to set MGs behind the line to provide suppressing fire, AA truck will be both good.
2. Try to use "U" key to consume MP by making use of the range/mobility advantage.
3. Try to make good use of smoke to blind OKW long range heavy fire power like Obers and tankdestroyer
4. Try to use OKW to counter USF blober and then something may be learned.
5. Uninstall the game.
I have to say this, for noobs fans, whichever side they choose, the enemy is always OP.
Congratulations! You USF fans finally get what you want to make you feel good by defeating Axies easily.
For this patch,
If USF defeats OKW, there is nothing to be proud for that
If USF is defeated by OKW, the USF player may need much more practice. |