show me replay that:
a)is from 1 vs 1
b)is agains clever opponent with good awareness and strategy
c)you played Brits and build 2 emplacements (or one)
d)you won
This is a game against Migrefla (who is a good player) where I do use emplacements to good effect. Even with some sloppy plays by me heh.
Watch here..
The thing about mortar pits (which I do actually like to a degree) is the toughness and trouble the enemy has to go through to destroy it with normal mortars and Liegs. If they are bombarding that position while yours is still supporting you have an advantage and can push them off. Leading you to repair and refit.
It's always about good placement. Keep a mortar pits back where it can support a VP or two and it'll force the Axis player to move up and attack it. I do admit it does require a decent amount of trouble and some rng to keep it repaired and protected.
On Topic: Churchill change is not as bad as I previously thought after some more games with it. Still gives medium tanks and lighter a thrashing but now dedicated anti-tank guns will have a easier time dealing with it.
KV - 8 was good. Still a massive threat to infantry on flanks, in buildings, and surprise attacks. Not quite wipe everything it use to be but the building damage to infantry is still high.