Like I said in the OP, I don't think Penals are overpowered in any sense of the word, I think the way they currently play encourages a lolsatchel mentality instead of being forced to use them smartly.
well i mean, he does keep asking if you're in need of a suicide squad. maybe the ability oughta be unique to penals ^^
We could make the model throwing things
Stand up and gain red cover
That way the MG has a way to maybe prevent the throw
If it aims at the right thing
ohhh come now jaedrik! you're being far too tame! upon success the unit drops a half-cooked entity, nade, satchel etc, in the vicinity of the offending squad
risk reward!! .. right??
everything else above also add a charge of historical/nationalistic bitterness regarding some of the most historically controversial and most widely accessible topics of debate, and... yeah...
but, i mean. go down to ur local concrete court and listen to the kids talking about fade away jumpers and eff3pt% defense. like, people take things seriously that they like, it's passion and something i really appreciate in others, can it go too far?? absolutely! but, i mean, when i look at some people and, think hmmm, i don't like the part where they're balls to the wall hardcore about it, that doesn't really make me happy... y'can jusssttt keep going, just move on.
Empiricism? Not as I understand it, at least~
Primarily, it says that knowledge can only be what is known via sense-experience. While this is undoubtedly true that all knowledge has its root in sense-experience, Empiricism lacks explanation for such supersensuous things as ideas, produced by the immaterial faculty known as the intellect.
Just as, Empiricism couldn't find the essential idea of being underpowered in Stormtroopers--it couldn't discover that, or even so much as guess that, since there is no guessing without ideas or intellect. Yet, we have demonstrated it through... many means, numbers in no way the least!
Mmmm! I was interpreting the discussion via everyone's in game experiences, discussing the role the storms play and how it sort of betrays their stats/vet bonuses, but perhaps I was trying to stretch that one a littttleee too far
Aye, aye. Some better understanding is hidden deeper in the game files, somewhere!
And you lot always manage to find it! xD
One of the things I love most about games is how systems can get almost bastardized, y'know what is "proper use" after all. I imagine it's neigh on impossible to predict when developing a game how it's going to pulled and tweaked with, IE truck pushing (NOT ABOUT TO HAVE THAT DISCUSSION ) just that I find that... drive, to push limits, always really cool, and frankly important to the evolution of our game.
cataclaw played really well against me last patch in a game with that commander. my ambulance had 3 teamkills
...
i love CTP in principle, like sector arty on a day off on one and it utilizes the skills with the commander and the units. is it worth having in your loadout? frankly, i didn't know it existed since that game, so, i'll hazard a guess and say not many people can be bothered with it.
hahahha,
wellll i mean, i coulda used "analytics" but i really appreciated the in game comparisons. i really like threads like these that have contained rational critiques which evolve into tactics. it's people elbow deep, trying to search for edges hidden within factions. i think it's exciting.
I rarely get more than 1 squad of PGs, they don't feel worth the high reinforce cost and never seem to perform well on anything above conscripts. Mine also have a habit of spontaneously exploding as soon as I dare to glance away from them, but that might be a 'me' problem.
Halftrack serves as a good PG-delivery vehicle but the prevalence of AT grenades can make it turn ugly. It is pretty cool seeing a bunch of dudes disembark into a furious firefight spraying bullets with reckless abandon. And cool stuff is always worth trying. beep beep
Ughh man, as a predominate brit player in CoH1 you're giving me PTSD flashbacks... I half expected shreked grens and flamers to hop out of that thing, although back then the HT could suppress, so it was a double whammy. It's who dares wins, bravo. Great to see!
With respect Tybo, I just glanced through the game, but it doesn't seem to end well for you!
I presume, it came down to tech and you ended up stalling after T2, that is also something I struggle mightily in at least a third of the games I play. I end up undecided whether I have the time for tech and the pressure on the map to hold my fuel, and whether i'll actually receive any equity from tech, or to go for a tiger/ferdinand. I can never seem to analyze the situation correctly during battle.