Profile of turbotortoise
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Broadcast: https://www.twitch.tv/turbotortoise43
Steam: 76561197977344631
Residence: Canada
Nationality: United Kingdom
Broadcast: https://www.twitch.tv/turbotortoise43
Steam: 76561197977344631
Residence: Canada
Nationality: United Kingdom
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Post History of turbotortoise
Thread: Beautiful Commando Regiment Air Bombing Run1 Jan 2016, 07:22 AM
So, you're recording the clip with NVIDIA Shadowplay and it isn't capturing audio? In: Lobby |
Thread: Can't beat Brits in 1v1...31 Dec 2015, 03:45 AM
Please don't listen to people asking for a playercard, it generally leads to shaming. What we would however appreciate is a replay we may analyze for you Welcome to the site. |
Thread: [Relic blog] Game Balance: The State of 1v1 for ESL29 Dec 2015, 10:09 AM
It makes me feel really joyful that people are finally coming around to understanding that coh2charts presents a contorted view of game balance and shouldn't be taken at face value. and to Katitof, you would include shaminism in a global survey of wellness because for those who practice it, that is their version of modernity. In: COH2 Balance |
Thread: Why do I suck?28 Dec 2015, 08:18 AM
In: Replay Reviews |
Thread: Why do I suck?28 Dec 2015, 08:17 AM
That was a good game, thank you for sharing. I'm sorry it didn't work out for you, but hopefully we can work this one out. Firstly, be sure to be a little kinder to yourself my friend you played very well, you were very sharp and executed in nearly every engagement. By my account I think you only lost one squad, your Lieutenant, to a few unlucky ISG shells. Tactically I thought you were very sound and this was demonstrated especially in your inspired use of mines which really capitalized on his aggro. Furthermore, you made some very good decisions, I think you were over 80% as far as successful engagements were concerned. You didn’t bleed resources on bad fights, a mistake which a lot of players make taking either unnecessary losses, or losses which don't provide any net tactical or strategical advantage. If I had to pinpoint one reason as to why the result didn't go your way it simply came down to not being ruthless enough in your mentality. You gave your opponent way too much respect, didn't put him under enough pressure and that gave him the space and time to dictate the battle. Before I get into this I do want to address a few areas where I think you can improve your micro though remembering it's a one game sample size. A bit of a queer moment losing your M57 when the Panther had it's toes in the grave, but I'm getting ahead of myself. Be sure to focus especially hard in the early game, and maintain your concentration. You lost a few crucial engagements along the NE junction, and gifted your opponent the entire eastern flank by: not focus firing, having a few idle squads, and not negating his cover advantage by closing gaps. Losing these seemingly inconsequential skirmishes and committing these seemingly small miscues lead to some early strategic... struggles, where you were not compact enough, fighting over the wrong sections, IE. the eastern extremities as opposed to consolidating your western flank and pressuring the center, and generally led to your forces, at least before 15 minutes, being rather exposed and stretched pretty thin. Additionally I'm still mulling over the decision to get the Paras. I wasn’t really stoked by the choice as your economy at the time was already slightly bottle necked by suffering some casualties, + the Ambulance + Weapons Rack purchases. This was further compounded by lacking the munitions for 30’s or Thompson's which really limits the Paras effectiveness. I think you could have staggered that purchase, and timed it a little better or personally, I would have foregone it entirely and sprung for an M15. I'll explain my rational for this later on but, in the moment you can be fairly sure that your opponents only AT are a couple of Panzershrecks. Your M20 was already running rampant. I think you would have had a great opportunity to press and put a lot of pressure on your opponent in this moment. Regardless, the MG was a good adjustment which fit your strategic doctrine and gave you the supression and base of fire to anchor your attacks on the flanks and slow down his forces, which supplemented what you wanted to do well... I just don't think what you wanted to do was the correct decision -- don't worry I'll get to it, we're close After the destruction of the Panther I got the feeling that you got a little nervous, or something like this, either way, you most certainly overestimated his strength and let the window close on your victory. Have a look at your army value graph: Notice something interesting? Bearing in mind you destroyed the Panther around 22minutes Shortly thereafter the map resembled something like this You absolutely dominated this game after 18-29 minutes. At this point his army composition consisted of a handful of infantry, a PiV and a few support guns. This is where you committed a critical strategical error: I can understand your want to defend deep when you have the advantage, let him make another “panther-esque” mistake which would create a lot of space and allow you to encircle him and absolutely crush him you had played this way all game really, sticking to the flanks, switching the play and generally maintaining your width; however, this,(and I don't mean offense with my presumption), timid thinking is I imagine really losing you a lot of games and is likely permeating throughout each phase of your play. For instance, the decision against the M15. This defensive posture is A. really contrary to your faction’s strength (unless you decided for a Cpt. and Infantry Coy), and B. as the game goes on, it makes things slightly more difficult as you constantly have the be surveying the battlefield which will make it easier to lose focus and commit mistakes. You lost on points as despite having the majority of the map, you weren't able to react quickly enough to raids on the VP's, but the biggest issue with playing like this is you aren’t in control. You aren’t dictating the pace and the aspect of the battle which is usually easier allowing you to come up with the plans and make your opponent make poor decisions. In my opinion that is much easier than constantly adapting and trying to win a war of attrition, especially when you're saddled with such a heavy VP deficit. You really have to be taking the fight to your enemy in these situations. Don't forget to engage your Major as well, setup that forward retreat point, press higher up the map, I would have loved to've seen you go for the jugular and stamp on his throat (the trucks). Do this 17 minutes earlier and this game is over. So how do you change? It's difficult to say, but something I'll say once more, Don’t be afraid to win. I would start by being a little more adventurous. Now of course, this is likely a non-representative sample, but I think you demonstrated great judgement and I would be seriously surprised if you are in the habit of simply throwing your troops away aimlessly. So why not try to press your opponents, make them sweat a little more, who knows, they might just break Thank you for sharing. I hope I was coherent and my feedback helps you. If you would like any clarification or if you think I can improve my criticism in anyway, be sure to give me a shout. turbo, x In: Replay Reviews |
Thread: Why do I suck?28 Dec 2015, 05:18 AM
I'll have a look mate and hopefully have a quick review ready for you by the morning. Welcome to the site. Please don't hesitate to join the discussion. In: Replay Reviews |
Thread: I reinstalled this game after 10 months unable to play help.22 Dec 2015, 16:57 PM
Mine's taking just under 24gb, I doubt file integrity is an issue. Which card are you using and which drivers? I reckon it's related to display. In: COH2 Bugs |
Thread: 4v4AT Flex Time Invitational22 Dec 2015, 16:00 PM
HOOOORAAAYYYY!!!! This makes me sooo happy. Thank you guys for organizing this, and to the victor, the spoils. Team games are the future!!!!! In: News |
Thread: keeping it at a fun level during competitive gameplay22 Dec 2015, 15:51 PM
Here's a secret that I don't think many people know: This game is not the most important thing in the world. Much like in life, you have to remember that anything can happen, and regularly does, it's all about controlling your reaction to it. You can mope around and feel sorry for yourself, pass blame and feel vitriol or anger, or if you actually really genuinely care about development, being the best version of yourself you can be, make a conscious decision to let it go and make the next moment instead of sitting around waiting for it to happen. And besides, you'll live a better life if you're joyful, grateful and happy. It's just easier that way. In: Lobby |
Thread: How to deal with spam22 Dec 2015, 15:20 PM
It begins with your overall strategy. You need to think about controlling the MG choke points first instead of resources. So tactically you're sacrificing a little logistics. It's ok if he gives up and tries to exploit your lack of width that creates space for you to play into. Send your first squads to MG kill zones. Control them. Sturms are superb at this. Only start considering capping with your second or third squad. That should give you the early control you need for more substantial counters, the Luchs, FlakHT etc, and should tide you over until the guards hit the field. Cons into guards are naturally a little trickier. I would recommend Luftwaffe. The MG34 needs to be used in multiples, it honestly requires two or more to suppress. Generally, players who play like this are very aggressive and will play very direct, pushing you, and relying on the 120mm's to defend deep. Just stay compact and slug, a mixture of Falls, Volks and Sturms if you're matching his army, should always win, even if he rolls a few good 120mm shots. The key in these scenarios is to catch the guards first on an attack, if you can isolate and rout them he'll be very vulnerable for a counter attack, and if at this time you have them, your light vehicles should be able to swarm anything he has left. Once you've gained ground on the counter attack, you'll have the upper hand on the next attack with proper positioning of your support weapons, essentially all you'll do is advance your line a few meters. Once more, the common theme here is not to get routed, stay as compact with your army as you can and fight for only the key strategic areas, anything else will create holes in your line to get enveloped and overwhelmed. Harassing is almost impossible as you'll need to match his squads nearly one for one. If you get overwhelmed and lose ground you give him the opportunity to dig in with sandbags, and that becomes impossible to uproot. In: OKW Strategies |
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