General Information
Register Time: 27 Jan 2015, 22:45 PM
Last Visit Time: 14 Mar 2015, 00:47 AM
Steam: 76561197989233132
Birthday: 1994-11-18
Residence: Poland
Nationality: Poland
Timezone: Europe/Warsaw
Game Name: Krecik1218
Thank you very much Mirage. According to your tips I will more detail this open areas of the map, by creating more farm buildings, fences etc. I just been too faithfull to the original location, where there is nothing but the field.
I've got big problem with creating realistic farm fields. It's my second attempt and I just cannot see this:
I know that I should add some track splines and grass, but I don't think it change much. Do you have any tricks/tips for doing this? Maybe it is better to do much smaller fields?
I appreciate feedback from all of you and I got one questions to some veterans
I make a unreachable forest which is a natural "wall" but I do not know how it will affect on performance. There is a 6 (2 types) meshes together - it is ok or I should not doing this in this way?
Next update: I think the hardest part is ended - buildings in town. Now I will be making farms and foliage area around the town. Afther that will be time to polish everything - add more covers, make more paths and do some changes in the roads.
Thanks for feedback. I'm also not so sure about two ammo points together but it is easy to change in future. In case of the map size - it's look big, but I placed some "test" buldings in town and it is good in lenght. Maybe in width the map will be to big, but it is also easy to change because the areas close to bases will be open fields.
Here is a little update:
I first time experimenting with the mud, so I will be more working on this when whole map will be complete.
I'm playing COH2 since Beta and now after very long time of thinking, I decided to make my own mp map. This is my first project, so any feedback will be very appreciated. The map is based on real location (Saint-Privat-du-Dragon from France). It is on early stage so I got overall plan of placing territories, all roads and one key location. I decided to make every location step by step.
This map will have a little irregular shape, 3 VP points, 2 fuel points and 2 ammo points. The periphery of the maps will be friendly to armored units (more open areas). The center of the map where will be urban on the little hill and concentrated on infantry fight (one vp point will be almost surrounded by buildings with tight path to it).
So, here is the overall plan of my map (The north-east border will be straight like the one on the north-west side):
And here is first VP point (it's still need a little work on textures and splats):
I also got 2 questions about editor, so please check this thread: