Hello I have a couple of problems in 2vs2 as USF.
I play mostly calliope or pershing commander since the others don't work anymore for me. Last time I played was before the brits came out and now stuff is changed so heavily that it doesn't work that well anymore (lmg without pinning power, m8 cannister shot feels weaker, howitzer not squadwiping with homing shots anymore)
So coming back I noticed that I was lacking a handling on the volks. I will win the first engagement against okw/wehr consistently and push in and take the territory advantage, the second engagement I will usually lose since I am further out and have less squads. I won't lose horribly though since I have nice cover in advance and that is allright. The third engagement with my reinforcements will be in my favor again and then the problem starts.
I have the advantage, but I cannot make it stick consistently. I am in great shape Stuart, Quad (from calli or rangers), everything is nice, but the problem is then that I cannot induce big losses anymore and the stalling begins.
1) Gaining mileage out of the stuart becomes next to impossible for me. All he really does is killing a few men here and there, occasionally wipe a MG, some kind of pak but in return he will give up tons of veterancy to shrek squads. He gets hit, kills a bit I retreat him, repair and repeat just that the volks for example gain veterancy really fast and before I know it his volks destroy my riflemen.
2) That is why I play calliope. The quadmg allows me to retain the domination factor when it comes to infantry, but there is a big but. It pins so well and forces retreats so quickly that I start to gain less veterancy for my troops without killing off much. Since it is 2vs2 I can't exactly lockdown at the base since when he pushes out with his mate it will often end up in big losses for my riflemen (which is okay), but comes with territory loss. They won't do much since they are probably all pinned down within second, something drives the quad away. then the reatreating on both sides start.
3) Just because I am doing good doesn't mean that my mate does good and I often opt-out of helping him. My attention to all units isn't that good yet if I go across the whole map then squadwipes will come in quickly and my artists start writing the song about how I once had the advantage, which I lost.
4) So here I am having "the advantage" but I cannot get any big losses on the enemy, if I go to my mate, then I have to recapture my side afterwards again without any telling how well that might be fortified.
5) Maybe I should change my buildorder to 3x rifle, howitzer just to give the opponent time to bring out light armor that I could then destroy with the coming stuart?
I just cannot win the midgame unless my mate is also doing good, which then of course isn't an issue when you roll in a sherman when they have 10 fuel income whole game. |