they had it very well protected and hidden in their base, I had to get my walking stuka dangerously close to get the barrage off and it eventually got sniped by su85s. I was tempted to go in with a tank assault as we harassed them quite constantly but they had a lot of anti tank and mines so I decided against it.
Is it normally a good idea to gamble on a base dive? it seems crazy risking tanks for a mp only artillery piece that they can just rebuild
hmm I guess I underestimated the importance of a varied commander loadout. What do i do as okw though? will the barrages in any of their commanders work? or am i stuck with the stuka?
thanks for all your input! sorry if it sounded a bit whiney but I was pretty unimpressed at the time. One went for counterattack and built multiple B4s and the other went for an is2 doctrine, I didn't get a second stuka as I was worried about them overrunning us with tanks and shocks and decided to hold out for a kt. while it turned out to be the wrong doctrine my teammate did not choose early in the match but about halfway through just before the B4 was shown which was kinda unlucky i guess.
i was actually planning to upload the replay but didn't manually save it and accidentally overwrote it by playing another match.
So i just had a 2v2 on trois ponts with a friend of mine. It was going pretty well and the points were ticking in our favour as the enemy had decided to camp up which I found weird as stalemates tend to favour axis due to their generally superior late game units. as the vps were around 150ish the double soviet allies pulled out a B4 and just began systematically destroying our troops, especially my friends artillery positions, I had a walking stuka and blasted it a few times but it takes two barrages to kill it and by the time the barrage was recharged it had already been repaired. Obviously it's the point of the B4 to counter static play but on a map like that it's hard to be mobile and the B4 borders on the uncounterable by practical means. On the other hand if my team mate had gone CAS a stuka bomb would of one shotted it and the game would probably have been won right there.
Am I the only one that thinks that this sort of stuff is dumb? the map is so tight packed and hard to manoeuvre in that you don't have to blob to be punished severely by a B4, but simply by picking another commander we could of totally shut down the main focus of their strategy and gained a massive advantage with no real effort.
Aren't commanders meant to be supplementary? obviously some commanders are going to be better than others and better in specific circumstances but it sometimes feels like a game is decided more by commander choices than by unit control or micro.
On another note what else could I actually have done to deal with it? besides the obvious like try and spread out more or stuka it because while those things help against it they don't really win games, I was tempted to try and rush it but it was far back in their base and surrounded by lots of su85s and mines, the other team obviously had this pretty well planned out.