Preface: I prefer 3v3/4v4 coh2 due to the greater 'chaos of battle' element, as well as the 'real world tactics' aspect of having allied formations operating on your flanks, with the inherent conflict that you have to balance the need to assist in their offense/defense while also accomplishing your goals.
Goal: To suggest a solution to 3v3/4v4 imbalance without breaking the 1v1/2v2 dynamics that appear to work fairly well. (I do NOT suggest it is perfectly balanced in 1v1/2v2 - I'm only addressing 3v3/4v4)
Assumption: much of the discussion and expressed frustration with 3v3/4v4 derives from the overabundance of call-ins, armor of all types, and bolt-ons (schrecks/lmg's/BAR's/etc.) that can negate the need to play a solid early/mid-game with late game super efficient units that (when competently handled) present a lock for which the opponent has no key as well as just an overabundance of medium-heavy armor and gimmick units.
Proposal:
This proposal will assume the servers can recognize when the players are participating in a 3v3/4v4 game instead of a 1v1/2v2 and can adjust certain parameters accordingly.
1) Bolt-ons and armor: 'Inflation Per Instance' = for each instance of the chosen bolt-on that is already operational on the battlefield for this player (not the Allied/Axis team as a whole) then a cost multiplier will apply...the more you build the more expensive the item gets...example:
BAR/Flamer/Zook/MP40/Abilities+Upgrades/Light Vehicles: +10% per instance
Schreck/M1919/MG42/Medium Vehicles: +15% per instance
FJ/Para upgrades/Heavy Vehicles: +20% per instance
Armor popcap inflation: each instance of an armored vehicle increases the popcap cost of an additional vehicle by +5. (this is a placeholder number, as I don't yet have a crystal-clear picture of how this scales)
2) Super-heavy Armor: 'Unique Call-in' = only one of these is ever available to a single player in a single match.
Yes, #2 would only apply to the following: King Tiger/JagdTiger/Elefant...it is not meant to punish the Axis player, but to prevent the sort of 'multiple super-heavy call-ins' situation that just turns the remainder of a match into a 'waiting for death' scenario for the entire Allied side.
Finally, all of this is intended to create a situation where it is more economical to deploy a variety of upgrades across numerous units of the same type, rather than a monolithic uniformity toward a single super-effective type (schrecks/para's/etc.) and to limit the overall number of vehicles deployed by a single player at any one time.
I'd like to see more vanilla Volks/Rifle/Gren squads operating to screen/support the bolt-on enhanced squads to enable them to use their specialty weaponry effectively.
TLDR: change the upgrade/bolt-on/vehicle costs in 3v3/4v4 to encourage more vanilla play and limit the number of super-heavy call-ins to one per player per match to limit the heavy metal clown car parade of KT's etc.
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