@JohnnyB True words have been spoken +1 |
All These "Pro Allies" which think they are right because of their rank. Much wow |
but the official forum is full of whining fan boys, that's the reason i'm only writing here |
Wrong the problem is not "solved" you ignorant goon. OKW isn't the only faction that's abusing blobbing and it seems that only because it is a German faction that anyone gives complaints towards it any sort of credence. American riflemen are more than capable of blobbing regularly simply because they have extreme durability, accuracy, damage, and rate of fire compared to similar units.
Or Shocktroops their armor and smoke grenades make it near impossible to kill any significant amount of them before they can close in, wiping them is extremely difficult and if you can't do it, you'll eventually have blobs of 3+ Shocktroops wiping everything in their paths.
Conscripts, cheap upkeep despite same initial manpower cost as Grenadiers. Easy to upgrade with PPSh's and they are numerous, couple them with penals or just spam them alone and you'll provide more than a headache for the Axis factions.
If you want to actually solve the issue you need to put more emphasis on the suppression abilities of the machine gun, not just the German but also the Allied variants. While Wehrmacht will have options to counter maxim spam with doctrinal and non doctrinal abilities (Mortars and Mortar Smoke Barrages), OKW suffers heavily from it with no real smoke or incendiary abilities.
Americans basic line infantry which is also their best unit besides Paratroopers actually has an overabundance of smoke with smoke grenades (bad idea giving them that, should have given it to some other unit) making MG's practically useless as they are.
1+
blobbing have to be unattractive for every faction |
I think i Need to say that again: This thread is not only about OKW or SU, It's about ALL factions.
So please no whinning fanboys. |
@Vipuks nobody cares about the stats, blobbing should be punished regardless of the rank, faction or Player experience.
P.S. more hours doesn't mean better gameplay. You can also have 5k hours, 2500 in menu and 2500 vs. easy bots. |
especially in 1v1 blobbing is very very ineffective, blob is in North, capture in the south and gg.
But as soon as you go 2v2, blobbing is alway a thing.
I know how Marcorossolini feels. Personally i experience blobs more often since im rank ~3000 than the days i was ~10.000.
so blobs aren't just noobie things and i think a big part of the community who really loves this game and want to make it better via this Forum for example want to get rid of this "tactic".
my 2 cents |
turbotortoise, this isn't possible i think. Think of one side on "rails and Metall" the open field with the victory Point. How do you think is anyone supposed to get there if the enemy is already there? Coh2 would become base turtle with arty spam |
maybe no cap for the Support weapons. mortars and pak's neither.
i don't want to be forced to choose a doctrine just to defeat the blob.
how much mines do you have to place? if you don't choose CAS you won't have enough mun to lay multiple mines everywhere.
I will never blob back, just because i think that blobbing is a piece of shit. |
i see a huge Problem with mg's and mines against blobs just because you dont know where the blob is coming. You can't build everywhere mg's and mines. for example a usf bar blob runs into s-mines: congratulation, you killed max. 3 models out of 20 and the enemy knows where the mines are. |