Does the Concrete shot actually do anything? In a game vs CPU I fired four such shots in a row, standing still, against base building and all four shots missed the marker and thus the building every time. And so when I overshot it to hit, it still didn't do much damage for such a costly thing. Terrible.
Five shots and not a single model killed. Enemy had time to drive tanks from their base to take care of it. What's the rush really. And like GardeningNicePerson writes it usually gets one shot off and then enemy has (1) backed up, (2) crushed it before second shot or (3) you have had to back up.
So this is an earlier patch but I can't remember seing any buffs to it since.
it all comes down to the dumbdown of resource management. Zones are less important and faster to capture, map control hardly matters in coh2 compared to vcoh.
Hm. What are the exact effects of map control in vcoh and coh2?
Forgive me, I only read a few lines, but the problem is that you have your perspectives skewed up and your darkest shades on.
Red Alert has blobbing. People Crying "blob" in CoH when they see four units of the same kind simply need to take a deep breath. Make your own game where every unit has a heavy tank restriction of one at a time.