I'm trying to find out how the reverse button is called.
At the moment the retreat and vehicle reverse button are the same for me is there a way to separate em like with the classic controls enabled?
Code
#SingleInstance force
#NoEnv
SetBatchLines, -1
sendMode, Input
F12
#if !GetKeyState("LCtrl", "P") && WinActive("Company Of Heroes 2")
w::up
a::left
s::down
d::right
e::w
r::e
xbutton1::r
`::Numpad0
#if WinActive("Company Of Heroes 2")
*<^w::sendInput {Blind}{LCtrl Up}w{LCtrl Down}
*<^a::sendInput {Blind}{LCtrl Up}a{LCtrl Down}
*<^s::sendInput {Blind}{LCtrl Up}s{LCtrl Down}
*<^d::sendInput {Blind}{LCtrl Up}d{LCtrl Down}
[::Suspend
#~F12::Suspend
Return
I will probably have to re enable the classic settings so that the original given arrays work, yes? Meaning Button::U as defined in the default.lua for reverse correct?