Reinforce buttons for Panzergrenadiers are not in the normal place (F on gridkeys) due to smoke grenades - also when you upgrade them to shreks button moves again (i think)
this, so annoying.
Thread: Summerpatch Bugreport13 Sep 2019, 23:13 PM
Reinforce buttons for Panzergrenadiers are not in the normal place (F on gridkeys) due to smoke grenades - also when you upgrade them to shreks button moves again (i think) this, so annoying. In: COH2 Balance |
Thread: Updated Numeric Veterancy Mod(English)13 Sep 2019, 20:58 PM
so, It's working on current version or not? I will also volunteer to look for errors/missing strings |
Thread: Scott in LT or CP as the OKW Walking stuka.2 Sep 2019, 04:12 AM
lol no, people are already pissed at the thing. I would like to see the scott get a little more armor though, things like 222 and ostwinds can actually kill them very easily. Maybe a little more health so I can't get fausted at full health? In: COH2 Balance |
Thread: Thoughts on OKWs Flak Half Track30 Aug 2019, 21:52 PM
Watch this video of -HOI-12Th ANGEL LELIEL "easily" by 2 VERY good USF light vehicles. I think you are too focused on the "kills" thing, you have to remember that supression and area denial are a big thing. Not to mention some other stuff like how flaktrack have a big AoE attack that completely destroy cover and supress units behind cover at the same time. In: COH2 Balance |
Thread: Thoughts on OKWs Flak Half Track29 Aug 2019, 18:05 PM
People think Flaktrack is poor because they keep pushing them too hard, I have been using them lately with great effect. sure, they are very vulnerable vs their hard counters, but isn't it the point of HARD counters? the thing about about flaktracks is that the ally player ABSOLUTELY needs to counter it since it is a mobile 360 degree flak that also has smoke to escape. When well timed and well microed the flaktrack is absolute a nightmare to deal with. now that the unit is going to be cheaper they will be way more viable in the very early and also on the very late game (yes LATE game when people tend to be pushing infantry move into enemy territory while also trying to not put their vehicles into harm). In: COH2 Balance |
Thread: Fun non meta match29 Aug 2019, 01:18 AM
Grenade spam and double Sturms for the memes In: Replays |
Thread: I really wish USF Paratroopers were at CP226 Aug 2019, 08:28 AM
Just leave as it is. I would rather see P47s reworked since they suck now. In: COH2 Balance |
Thread: Missplacement of the Sturmtiger and the Jagdtiger 26 Aug 2019, 08:22 AM
nah, I like my crew repairs with my ST. ST is great to scare everyone and soak damage in the process, crew repairs is essential to keep him going. In: COH2 Gameplay |
Thread: A flaktrack to remember26 Aug 2019, 07:25 AM
And the thing is getting buffed, can't wait to use it more. also, yeah I got salty, blob meta is getting so annoying. In: Replays |
Thread: Rebalance The Stuart?25 Aug 2019, 18:05 PM
what fucking game you guys play? Stuart is better than T70 in all regards, it does great damage to vehicles, it's way less of a RNG roulette vs infantry and now that ostwind is a thing again, the stuart can actually soft counter it. not to mention the 2 very good abilities it has, nothing like flanking a tiger or elefant and destroying their engine In: COH2 Balance |