It is useless to consider commanders without tactics. If you would take tactics in consideration, a few choices can be made. My 3 spots in 2vs2 consist out of the following three.
SPOT 1
Assault support doctrine OR Spearhead AND/OR lightning (i.e. tiger spot)
Assault support
Artillery field officer - gimmicky, not worth.
Supply truck - not useful imo, prefer points anyway
Strafe run - very good, but expensive in ammo for it's effect.
Fragmentation bombing run - decent but not spectacular off map artillery,
Spearhead
Mortar halftrack - not so good anymore in comparison to normal mortar team, I have no use for it anymore
Panzer tactician - Borderline OP ability, out of jail card + tactical flexible (pop smoke to shield you from AT guns while chasing down a tank)
Reconnaissance - good, albeit expensive
Fragmentation bombing run - see above
Lightning
Jaegar light infantry package - still eclipsed (or at least equaled) by lmg, but fun to play around with.
Tactical movement - mwah, has limited use
Relieved infantry - useless
Stuka close air support - very nice since latest patch, although not used much by me
I personally chose spearhead, panzer tactician in combination with the tiger tank alone makes that commander worth it. Close second is lightning, because of the stuka close air support which by far is the best call in of these three commanders. I've seen assault support shine in other players hands, but it doesn't seem to give my playstyle a significant advantage over the other 2.
Spot 2
Jaeger armor doctrine
The riegel mine is AWESOME
Reconnaissance - decent (can be used in combination with stuka bombing strike late late game, if you have enough muni)
Scopes - decent
Stuka bombing strike - hard counter versus artillery!
The elephant tank is booring (but decent, extremely good versus kv-1)
Basically an effective counter versus the b-4. Having this commander alone can deter a Soviet player from choosing the highly annoying (and boring play style) commander of KV1+B-4
Spot 3
Basically free to choose, I got Elite (lacks ability to sink muni's in, and I dislike the fact that you get punished if you keep the tiger ace alive rather than suicide it, has panzer tactician)
Blitzkrieg - nice all round commander, works wonderfully if you want to play with panthers (I love those tanks!)
Mechanized - nice LEFH 18 doctrine
Interesting commanders that I lack: Encirclement and Luftwaffe supply, especially the latter seems interesting for troll games with OKW mate (<20 minutes king tiger anyone?)
1vs1
Same choice spot 1, spot 2 is either mechanized assault (assgrens) or mobile defense doctrine (gotta love puma's versus americans, only easy 8s are problematic) and I tend to like mechanized doctrine. Although I don't play that many 1vs1, because if I play it's generally with a mate of mine.
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