oh thanks but I found the problem, I forgot to make a HOLD PASSENGER MARKER on the map
mkr_hold_passengers = Marker_FromName("mkr_hold_passengers","Ability") |
How do you make a particular capture point produce MORE manpower than other points do? Do you use SCAR and if so, how? Please help thanks. (In my new map I want to make one capture point give greater amount of resources than all others) EXAMPLE: One Manpower resource point if captured will produce a fast or higher amount of manpower |
Anyone know ho to make a resource point increase it's manpower? Do I need to use SCAR to make the entire map increase resources OR, Can I just make the ONE resource point increase man power when being captured? (the latter is what I prefer to do) Please help. |
@Invicus, hey thanks but yes thats the way I always open my map files. Its really bad for me that I backed up the map only 10 days ago and since then have done so much work. If I can only find away to recover the map. Im so desperate I even restored my PC from yesterday hoping the map would be as it was the last time I saved the working file...lol But that only restores the system files. And now Im seraching the internet for any clue to get the map to open in WB. I even tried opening it in COH1 WB. It looks like the map and all that hard work is doomed! |
HELP! I've been working on a new map for weeks. Today I get error in World-builder "could not open scenario" and in the debug window "missing chunk type GEWD" Does anyone know how to get it to open in world builder so I can fix this? PLEASE HELP! |
I got same problem did you ever get this resolved?
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place an action marker somewhere on the map. then add a new command -> sound attach. then click on the '...' at patch and choose streamed/ambient_bed/rain_storm.
You also have to set the weather to heavy or medium rain in the atmosphere properties.
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anyonr know the right scar code for off map Artillery???
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awl wow Thank you Jana252, I was scratching my head for days on that one |