your comparison is too straightforward imo and not really valid for victory point control games (maybe more so for annihilation matches) and is more suited for games like starcraft, not coh. The thing is that having more but weaker tanks in coh gives you much more map control because you cant cover several strategically important map locations, more effectively utilize combined arms strategies and faster react to threats while your opponent with is usually slow heavy has to relocate it constantly in order to react to dynamic battle situation. This is especially important in late game, when vp race starts and both sides desperately try to capture vps. Hastily relocating your heavy tank is risky, not only for the tank itself but also for the team weapons that might be left unsupported and easily captured by smart opponent who knows when and how to scout. I have played several games where our team won vs axis using lots of heavy armor using mix of medium tanks, tank destroyers and single heavies of our own (as damage sponges) by better scouting, smart retreats and concentrated pushes... so I thin it all comes down to execution (and, of course, maps, because on some of them heavies have the advantage, while in others medium tanks are more effective). |