Did you read the section about how spam increases micro consumption? I'm mainly an axis faction player and I've been playing this game since it was released, So i feel like even though i am not a top tier player i have something to add. One strong unit with less micro consumption is about as brainless as spamming several weaker units with higher micro consumption. I agree totally with the OP.
What exactly is the point of playing an RTS game if everybody wants to only play one faction? especially in a game like COH2 where one side has to be axis and the other side has to allies? Both factions need their own unique tools to deal with each other, I would probably quit playing this beautiful game if it turned into another boring as hell SC2 clone where all armies are just different looking versions of one another. long live asymmetrical balance.
P.S i know you catch quite a bit of flak from those goofs queen and kait and i want you to know i'm just trying to have a civil conversation.
When your outnumbered and facing a lot of DPS with fragile units you have to use a LOT of micro. It's a different type of micro, but it's micro none the less. What the OP is talking about is macro; controlling a large force of units as opposed to a small one.
Let me give you an example, when your OKW PIV hits the field it will be facing a large amount of AT which means you need to be on the ball with reversing it and moving it around the field. It represents a very large investment which means it's loss is a big one. When you dealing with cheap spammable units one loss isn't a huge deal.
"spam" such as maxim spam, SU-76 spam, and whatnot is brainless because it relies on simply overwhelming your enemy through the shear impact of so much suppression/DPS in the case of maxim spam or barrage + AT in the case of the SU-76. When countered both these things fall apart and almost always result in a loss for the executing player; but countering them requires far more skill than executing them does.
Thank you for the civil conversation