The "snipe" mechanic (instant kills on all models with less than 80% health) on JLI G43's works regardless of the unit it's shooting at. Meaning if you spawn behind the enemies lines and shoot at a low health sniper you can instantly kill it if your lucky. Vetted JLI can also cloak meaning you can set up an ambush since they got hold fire this past patch.
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Thread: Double Soviet Sniper12 Aug 2015, 23:24 PM
In: COH2 Gameplay |
Thread: UKF - Know your units - Medium armor12 Aug 2015, 17:37 PM
Please do not post pictures of the comet, it is very triggering for us Alpha Axis testers In: Lobby |
Thread: Stuart and Quad rush are pretty retarded,but....12 Aug 2015, 17:22 PM
This assumes the OKW player controls both fuels, has conversion running, and controls both munition points. As well as converts all of his HQ's instantly (which won't happen). Have you? Further claims tell me you didn't. Obviously Iv never in 200 games as OKW That explains all that 360 no scope, no aim shots shrecks always do as soon as armor is in range. If the tank drives into range after the shrek just shot... That is still dead T-70 vs damaged luchs. Uh, that's the point?
PTRS's aren't exactly pro-bono against higher level mediums. Only lights and lower level mediums get miffed by them. And why would axis need that? OKW have abundance of AT in every tier at every stage of the game, ost also doesn't struggle with what they have. An abundance of hard AT. A distinct lack of soft AT. Although we are only operating under the assumption of abundance if your spamming shreks and racktens. Which you can't do early game at all. Yeah, thats like... what you do all day. Obviously I theory crafted my way to top 100 as OKW. Lets add lend lease bazookas and stock DPs to conscripts and find out! Are you feeling it Mr. Krabs? In: COH2 Balance |
Thread: Sturmtiger breaks the game12 Aug 2015, 17:15 PM
In my opinion: Those things can't be distinguished from each other. You either shoot through shot blockers or you don't. The unit itself won't work without shooting through shotblockers because it's shell is so huge it detonates on even the tinniest little world objects. I think the 45 range was necessary but I'm not a fan of the sturmtiger shooting through buildings because there is no counterplay there. Take that away and it is probably fine. See above In: COH2 Gameplay |
Thread: Su-76 no longer needs free barrage?12 Aug 2015, 06:18 AM
If we went by things not working out for Von the stuka would be considered the most UP unit in the game and ice the most OP thing in the game In: COH2 Balance |
Thread: In House Jumbo.12 Aug 2015, 03:21 AM
*smugly calls in Pershing* ahhhh victory at last *crawls up to frontline* *instantly killed by a Jadgtiger or elefant* In: COH2 Gameplay |
Thread: CAS commander in team games12 Aug 2015, 02:07 AM
It actually fails to pen a lot, but the deflection damage is really high so it doesn't matter. In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....11 Aug 2015, 23:41 PM
AT rifles have 2-5~ seconds of time where they dont fire at all. They can only be used defensively in green cover to any good effect. A squad of guards will lose to a luchs on the flanks 100% of the time unless they button,which if every axis squad could do,would completely delete units like T70. AT rifles are not good vs tanks like Luchs,T70,Stuart. Play some more soviets vs luchs with your theory and you will change your mind rapidly. T-70 =/= Luchs. The Luchs come much later in the game, has more health and better mobility as well as a rapid fire autocannon instead of a regular gun. T-70's also can't cloak. Yes AT rifles have a decently long aim time, doesn't mean they are useless. Doesnt happen in real games vs real players You have never used shreks at max range before? Massive aim time. Which you are not considering at all. absoulutely crippling con to AT rifles. The time it takes to aim is nowhere close to how long it takes to aim and reload a shrek. If he catches you after you just fired your shrek then your screwed. It would get hit with two volleys max. And you would need 2-3 volks to actually kill the T70 on approach. This is all assuming the T70 is being used on the main lines and not on like the flanks like T70s are normally used. T70 will always shit on a single squad,and depending on the skill and luck of the soviet player,multiple squads. 3 AT rifles would do 120 damage in the first volley which is 1/3 of it's health. 6 would do 2/3'rds in the first volley. Give me a pershing while we're at it? Craaaaaaaabs And grenadiers with any AT weapon that early on combined with faust would be as OP as rangers with sticky nades and stolen shrek vs axis vehicles. In other words,it wont happen Grens with 2 AT rifles being OP? What. Especially if it was gated behind BP1. The entire point I'm trying to make here is that it would give Axis some soft AT while not gimping the squads AI performance. As a trade off no shrek or LMG42. Of course I guess we can theory craft all day but I fail to see how adding more options to the game is bad. In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....11 Aug 2015, 23:11 PM
The shrek has 35 range. The T-70 has 40. AT rifles have 40 range. You can't kite AT rifles with a 40 range tank. Im curious,how did you test this? A t70 not returning fire? were the volks being kited?was the T70 just sitting there ambient? I sat them both at max range (35 so the shrek could hit). I then sat some guards at max range and tested. This was to ensure both were getting as much chance to miss. Although it's technically impossible with PTRS's... look at guards vs luchs,do you think volks would really fare that much better with AT rifles vs a t70,which arguably has an evne more lethal cannon than a luchs?? The shrek has a massive benefit of straight alpha damage when it DOES hit. No player is gonna let you land 7-8 volleys of AT rifle fire on a T70.... Honestly a T70 kiting or just simply pushing you around would shit on a squad on volks and wipe them in ~ 10 seconds.. no matter which upgrade they have. It has the benefit assuming a lot of things: -That he is in range -You don't miss -Your shrek hasn't fired at something else earlier and is reloading because you can't stop it from firing. So I dont really understand the push for AT rifles from you. It really doesnt make sense. Because AT rifles are better when facing light vehicles and I like my units having a diverse choice of upgrades. EDIT* not only that but the difference between ready-aim-fire time(Quite possibly the most important stat of all,because if you dont actually start firing before the T70 is on top of you pushing you,then what>) for the shrek and at rifle is so massively favoring the shrek it isnt funny. Who cares if you "dont miss" if you never g et to fire to begin with? The T-70 would need to close with the squad, and in doing so would get hit a few times. Also it wouldn't be able to do so to grens without getting fausted. Pushing with a T-70 is also a bad idea since it might put you into range of a Rackten. double edit* im sure guards would KILL for a shrek vs a luchs,also. I wouldn't. Have fun being kited to death/missing 2/3'rds of your shots at max range. In: COH2 Balance |
Thread: Su-76 no longer needs free barrage?11 Aug 2015, 23:04 PM
No medium has shock value anymore. And theres nothing wrong with T4. The problem is that T3 is to cheap. In: COH2 Balance |
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