They intentionally made the garrison structures impossible to build due to cost because literally nobody was using anything but them and it was hurting testing. They will be decently affordable come live.
The Brit Trench actually stopped things in it from being sniped due to the insanely reduced chance of hitting things in it. Although it was so fucking buggy in general that they have hopefully ironed that out....
Saying that the Soviet sniper causes a huge MP bleed against OKW is BS. Early on they are only useful for reducing the effectiveness of Sturms but that's it really. I've tried using snipers against OKW a few times, and they did fuck all really.
Every dead Sturm is worth more than 1 dead Gren, also 1 dead Ober is worth 2 dead Grens. The idea that Soviet snipers are useless versus OKW outside of Fuss spam is just funny. |
You could also implement a mechanic were the smaller the squad is the much easier chance the sniper has of missing it, so say yeah your IS loses 2 guys but it becomes really fucking hard for your Sniper to actually hit those 2 guys.
It would make sniper play a lot less frustrating in general IMO. |
Ok, so if brits should just deal with the ostheer sniper, why doesn't ostheer just deal with a buffed soviet sniper? After all, they have mortars.
You don't really have an argument here. You keep going back to "but combined arms", which also applies to every other thing you say is op for allies (m5, etc.). Those units are obviously overperforming for cost, as is the ostheer sniper. Here, let me state one last time one of the integral rules of balance. I'll even bold it so I never have to say it again in any thread ever: The existant of counters does not mean a unit is balanced. It only means that it is somewhat possible to deal with it.
Except I didn't say they should just deal with it, I said that it's a problem that is better fixed by giving the player more tools to deal with it, not by making it harder to use in general. Alternatively you could just add target tables.
But lol at comparing the M5 to a countering problem. The M5 is a problem because it's over preforming for cost AND it has very little in the way of reliable counters because it can kill AT gun's insanely quickly and smash Flak HT's and 222's.
1. AEC is just like a Puma, who cares a Puma while you have Pak and tellers?
What?
2. Just snipe, period.
You can't snipe British garrison structures.
What kind of logic is that? Because as a faction you cannot afford to build more than one of a single unit, said unit should be more cost effective with the same cost than a single unit of the enemies?
No my point is that if you have 2 Soviet snipers you can literally force your enemy to retreat with 1 click due to the nature of 4 mans squads.
Does that mean that the KT should be a baneblade, since the faction itself can't afford to spam it? Of course not. Unit prices have a direct effect on unit power. The only other factor is toming, and the ostheer sniper is in your first tier so it is a nonfactor.
Snipers largest draw back is reduction in map presence, as well as for Ostheer a big push back in teching time. |
So at least you admit it's about time of the game, not level.
So I guess Giap is shooting into his knee since he kept fuel conversion for a very long time
I'm saying it's not a good idea unless you are sitting in a very secure position. Like when I'm pop capped converting to munitions is a good idea because I physically cannot make anymore tanks. But conversion to fuel limits my options in the extreme because I need to be constantly using abilities, mines, and grenades to keep it even.
In a competitive game, were you will normally be sitting on the razors edge conversion is a very risky thing to do. |
Yeah... you're playing OKW, so I'm not surprised the idea of tremendous bleed in a extremely menpower heavy army is an unimaginable concept for you, so I'm not even going to argue with "virgin talking about sex".
I play Ostheer a lot to, you could just check my playercard to see that. And I never float MP as OKW either so lol.
WHY
NOT?
2-3 Snipers, Gren/Ostruppen, 222, Brit is dead.
What are you going to do once his Scout Car hit's the field, or he uses garrisons. I'm not saying it won't be a problem, but acting like we need to preempt it with a nerf is silly. Like there is no rule they couldn't just hotfix a target table on to IS that made them like 15% harder to hit with Ostheer snipers.
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The solution to the Sniper problem for Brits to it offer better counters, not to nerf the Ostheer sniper back into obscurity. |
You still haven't answered why the ostheer sniper has to be useful against all the allied armys, whilst the soviet sniper has a hard time bleeding volks.
It doesn't, and Volks are the only 5 man infantry squad for OKW.
You can also get multiple Soviet snipers and still hold the field as Soviets. Something you cannot accomplish with Ostheer.
I said this for a reason, you cannot afford multiple Ost snipers, you can afford multiple Soviet snipers. This allows you to burst down a squad forcing it to retreat instantly. Like on a 4 man squad you lose half your strength in literally 1 volley to 2 soviet snipers.
Squad size is only a small part of the issue. Each British infantry model costs 35 mp to reinforce. That is 5 more than a Gren squad. Even after researching 5 man squads (which delays tech and hard counters), the brits would still be bleeding at the same rate. They can just stay on the field slightly longer.
God help us if there isn't a faction entirely based around spamming 1 basic unit. |
So this is not competitive game?
http://www.coh2.org/replay/37852/mod-vs-ihitto-%26-dr.-destynova
Or maybe this one is not competitive?
http://www.coh2.org/replay/38475/sturmtigers-vs-rtn
All trucks, Flak, JPIV, Panther, KT, Luchs, another JPIV in production and still over 100F left with Triple LMG Obers.
SU Player spent around 1265F while OKW 1080 which is 85% of the SU player's expenses.
So stop spreading pudding like this. It has nothing to do with level of the game.
It's about how long it lasts.
If it lasts for 20mins-30mins you may not be able to replace loses.
If it lasts over 30min you will have fuel and ammo for everything, you will even get ammo income around 85/m with conversion and good map control.
Those are all 1 hour+ games, not:
But if game lasts for 30mins, you can replace everything you want.
30 minutes
Converting to munitions once your popcapped IS a smart choice because it's efficient; but converting to fuel is much less so. Your just shooting yourself in the foot by doing it. Like I said if you get pushed off the map the thing you want coming earlier doesn't matter.
LMG's and Shreks are w/e, what munitions are important for are mines and booby traps. You will never out upgrade your enemy, you will never have more vehicles in the enemy, so you need to outplay your enemy. Having him lose shit to mines, grenades, traps, abilities, ect are how you level the playing field.
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You can also get multiple Soviet snipers and still hold the field as Soviets. Something you cannot accomplish with Ostheer. |
My dilemma is basically this guys: Why is it OK for the ostheer sniper to inflict a higher bleed than the Soviet sniper, when both shoot at 4-6 man squads and cost the same.
People say that not every unit is viable against all factions. (I would agree citing the usf LT tier, soviet sniper, 222, etc.). So why should the Ostheer sniper retain usability vs. 6 man squads while the soviet sniper is really only good for 4? Shouldn't having 6 models make you more resilient to snipers?
If the reasoning is that the ostheer sniper should be good vs. All factions, then shouldn't that logic lead directly to a ROF buff for the soviet sniper so it can fight okw large squads more easily?
The Soviet Sniper inflicts fairly huge bleed on OKW and Ostheer alike unless you use the only 2 6 men Axis squads in the game; Fuss and Ostruppen. The issue your dealing with is Relic's dumb idea to make USF and OKW a mix of 4-5 men squads rather than making them all 5 men.
Brits don't have this issue, they go from 4 men on all squads to 5 men on all squads without an inconsistencies or exceptions. Even being able to put out some 6 men squads in the commanders.
The Ostheer sniper isn't just rare against Soviets because of the squad size, it's rare because of the fact Soviet light vehicles hit the game insanely early and they can just negate your purchase through countersniping as well.
TLDR: Soviet sniper bleeds OKW and Ostheer.
Mg to counter a sniper? Link me a contact to your supplier.
Vickers when in buildings get a massive range and cone of fire bonus.
Dude, a normal, awake player would not lose a sniper, to a HMG.
A normal awake player won't normally lose snipers to anything, but you can still keep him away from your shit. |