The accuracy improves as you get closer on all weapons, stop talking shite. The inverse damage curve is a result of smaller burst duration at close range as well as increased aim time at close range.
The difference in accuracy at each level of distance on the Bren is a lot smaller than most LMG's, for comparison:
Bren
| | | far: 0.46f;
| | | mid: 0.518f;
| | | near: 0.575f;
LMG34:
Accuracy far:
0.391
Accuracy near:
0.587
LMG42:
Accuracy far:
0.38
Accuracy near:
0.575
Basically British weapons tend to have much flatter accuracy, which is inversal to how most weapons work with having curved accuracy. |
It costs 400mp, good luck setting it up as the most manpower starved faction.
If it skill wipes 2-3 squads then it's paid for itself. Also it vets up very fast because it's Relic and they forgot to up the vet cost when they upped the price. |
are you sure about that? I've check the dps on the tommies' lmg and it act like the lmg42/34/m1919a6
The Bren's accuracy is lower at far and mid range than it is at close, were as on most LMG's the accuracy improves the farther away you are.
| | | far: 0.46f;
| | | mid: 0.518f;
| | | near: 0.575f;
Relic portrayed it by giving it lower armor and higher HP poll, given all penetrating shots, Churchill can take 3 more then Tiger while having incomparably worse main gun performance.
It has much better angle scatter and only slightly worse distance scatter while having better moving accuracy. It's an infantry support weapon that can shoo off medium armor, it's basically a KV1 but better in every way.
Also it's only got 20 less armor than a Tiger while having just as much rear armor.
|
Their utility isn't great. They can repair, but USF don't need repair. Their mines suck too.
You could easily fix the mine sucking part by swapping in the new mine USF gets with Infantry Company. |
Alex, you were rotated out during that tourney.
I took place in the a 4v4 against MoD and a 4v4 against Price's team. Here's one of the replays;
http://www.coh2.org/replay/38229/4v4-fun-with-finns
sadly that one (the one against MoD) never parsed. But I'm not allowed to upload the Price one since it was casted. Hopefully I can get permission to upload it before the game updates.
EDIT: I'll take a screen cap of the game win and upload it tomorrow. Regardless this is a stupid derail and If Commash want's to have a meltdown about me then he can converse with me in PM's. |
Alex you're arguing that they won't be good, but they'd be replacing Assault Engineers, who are considerably less survivable and deal considerably less DPS. Cavalry Riflemen would be a major improvement and combined with a buffed Half-Track, would make them worth buying.
Assault Engineers have a decent amount of utility to them allowing them as a CQC unit to remain userful later into the game. This would not be the case with Cav Rifles (assuming we copy paste from AA).
It would be much better early in the game, but I'm looking for solutions to help fix USF's late game. Honestly I think buffing Ass Engines combat capabilities would be a lot less tricky then attempting to introduce a brand new unit and then attempt to balance it.
All things considered anything is better than the status quo of course, but I'm just trying to be helpful. |
That's interesting. Do you know if even at max range, Brens do less damage than standard rifles? If you have a double Bren squad, is it in your best interest to back off and stay at max range? I'm just wondering if keeping the squad with only rifles is better if you stay all the way back.
Nah, going double Bren is always worth it. Especially since rapid fire weapons help negate Axis squads with high received accuracy. And tbh moving around at all is not-recommendable with IS since their flat accuracy means that getting close really doesn't do you any favors.
Basically just stick to cover, don't get aggressive, and your IS will shine. If you want something that can close into CQC sticking Brens on Engineers isn't actually that bad of an idea since they are cheap and quite durable. |
Does anyone know the effective range of Brens vs. Lee Enfields? At max range, do standard rifles do more damage than Brens, or are Brens a straight upgrade at every range?
Lee Enfields have (almost) flat accuracy meaning your DPS is going to be fairly even no matter were you are. Brens are actually inverse to all other LMG's having better accuracy up close and worse at far (although they still do quite good at far).
Were the Bren REALLY shines is when the squad is in cover, getting a sweet boost to reload and cooldown. |
You haven't played USF period in 8 months (relic leaderboards).
If only the Alpha was linked to the leader boards, since well that was the last time USF was actually fun for me to play.
You haven't played an allied AT game that was ranked in 5.
I'm guessing you won't accept the tournament I just participated in? I mean that would probably count as a good indicator that I do in fact understand how to play Allies.
Please stop pretending like you know about USF. If you want to talk about a faction, at least have the common courtesy to use them.
I don't think the game files change based on what faction you consider your favorite, but resorting to play card attacks is somewhat problematic IMO. Like if you have an issue with what I'm saying feel free to explain.
I'm going to leave now.
Well In guess not then. |
I didn't get to play Brits online because of the player numbers, so maybe my reasoning on this is because of AI hacks. I swear the AI has new tank health cheats. This might have something to do with my reasoning. It barely does any damage.
Well the AI in the Alpha was notoriously bad, but the 6 Pounder does 160 damage just like every other AT gun. Basically as far as raw DPS goes it's the best in the game (considering it's more likely to pen than the USF AT gun anyway which is funny because IRL they were literally the exactm same gun lol). |