Yes, you used to see tons of Ass Gren spam before they were moved to 280 MP and have their close range DPS heavily nerfed. They are also much more fragile since the changes to armor/received accuracy.
Didnt they nerf the DPS of the Assault Engineers on the first post WFA patch?
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Thread: Assault Engineers UP11 Feb 2015, 00:45 AM
In: COH2 Balance |
Thread: New faction British??11 Feb 2015, 00:43 AM
The Easy Eight far out classes any medium tank OKW can produce, it would be the same if say, USF has the base Sherman and only the base Sherman. You also have the Jackson, of which there is no Japanese equivalent. In: COH2 Gameplay |
Thread: okwunits11 Feb 2015, 00:42 AM
The thing is, this is already the case. Losing tanks/vehicles as OKW is extremely costly and can often easily lose you the game. The problem with OKW is that they have nothing to spend all their MP on, ever wonder why you see nothing but infantry blobs? Because when you have normally priced vehicles but a huge fuel penalty your normally going to save for a game winner, not just something that only slightly tips the balance. Tell me, if you are playing as soviets and only had 33% fuel income, wouldn't you take every T34 loss hard? Wouldn't you instead of getting mediums and other easily killed fuel requiring units just save for something like an IS2 and spam cons and shocks to stall? Iv said it before and said it again, reduce the fuel price of OKW vehicles but increase the amount of MP they cost! That way it encourages OKW players to blob less and spend MP on vehicles, which are still critical, but easier to get out onto the field. It will remain hard to replace losses as while the tank is out and doing work your still suffering from the reduced MP income that comes with having a large amount of consumed pop cap. In: COH2 Balance |
Thread: okwunits11 Feb 2015, 00:04 AM
I don't see what my player card has to do with this, the Stuka isn't bad at all, like I said it's the best Rocket artillery piece in the game at the monument, I don't think it needs to be nerfed tho. In: COH2 Balance |
Thread: New faction British??10 Feb 2015, 23:59 PM
Even if you put the Chi-Nu in I would love to see how fun it would be to play a faction were my heaviest tank is the equivalent of the worst medium in the game. In: COH2 Gameplay |
Thread: Remove Shreck from Volks10 Feb 2015, 23:57 PM
I have far more hours logged as Soviets than I do as OKW. My issue is just you saying that Volks are fine (with out shreks) because of the Kubel, when that is patently false. In: COH2 Balance |
Thread: okwunits10 Feb 2015, 23:19 PM
Why not just remove it then? I mean if you make it 180 munitions you better make it so it never drops and make the squad a lot more durable since I think you are failing to recognize how much munitions that is for a resource starved faction. Your much more likely to see more people spaming volks rather than putting MP into Obers. I would be fine with a price reduction for Obers in return for them losing the LMG all together and gaining a squad member. In: COH2 Balance |
Thread: okwunits10 Feb 2015, 23:15 PM
It's the best rocket artillery piece in the game stat wise, but it's much easier to avoid than the katyusha due to having a much more distinct firing sound and hitting in a line as apposed to a circle. Let's rest this Stuka thing, artillery is a necessary tool, and the stuka is a strong one. It requires skill to use and it's area of effect is smaller than the other artillery options (correct me if im wrong). The actual blast radius on it isn't very big, as the shells won't normally damage anything unless they hit is directly. It makes the stuka perfect for killing buildings, but that's about it. I guess as the other guy said if your playing against awful people it's pretty good, but you could say that about anything. I love this TD. Try this beast next time and turn on "Caution movement" - invisible Su-85 I just meant it's quite easy to flank, that's all. It also has horrible pathing AI. In: COH2 Balance |
Thread: New faction British??10 Feb 2015, 23:08 PM
OKW is also a heavily infantry based faction as well most the time. Trust me it isn't as easy to kill infantry as allies as you think. And their tanks might not be tigers, but they would be cheap and plentiful if they aren't strong. Try to ignore them and you would get overrun just as you would against any allied player using shermans and t34s Japanese tanks were neither cheap nor plentiful, Japan was in the same dire situation as Germany was in late 44 due to fuel shortages. It's not that their tanks aren't tigers, it's that they are worse than literally every single medium tank currently in the game except the Command Panzer IV. And I think almost every one can agree OKW isn't a good example of smart faction design. In: COH2 Gameplay |
Thread: okwunits10 Feb 2015, 23:05 PM
How about you address my arguments? Time the sound of the stuka firing to the impact rockets and you will find it's more than enough to get out of any buildings/move any infantry unless your siting in a extremely tight corridor. The thing has already been nerfed, I don't see the point of nerfing it further when the only people it punishes are those who blob their units. And as I said before it doesn't vet up very fast at all, mostly due to the fact it's normally only hitting low cost infantry despite the fact it's a 100 fuel unit. If anything it should have price reduction (which it costing more MP of course) since it's not nearly as useful as it used to be. In: COH2 Balance |
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