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Post History of Alexzandvar
Thread: In Game Store???27 Feb 2015, 17:33 PM
Yeah obviously it's the communities fault that when you post a thread about a P2W cash up in a game that's already on shaky stilts people say negative things. In: Lobby |
Thread: Ostheer: What is to be done?27 Feb 2015, 17:25 PM
Blitz is better than capture, but the veterancy bonus's unit to unit are largely the same. I think your greivence is with OKW, not Ostheer. Speaking of which, the additional armor on the PIV, StuG, Panther, and Tiger should be fuel/MP upgrades, not vet based. In: COH2 Gameplay |
Thread: Ostheer: What is to be done?27 Feb 2015, 16:59 PM
Both Ostheer and Soviets have 3 tiers of vet, so no 1 doesn't scale better than the other. And Ostheer stock units out perform Soviet stock units by design, it's almost like in the current meta Soviet stock units are neglected in favor of call ins.... Yeah, a Panther will beat a T-34, but fuck if that player isn't going to get raped hard while tech rushing one out. Then come the T-34/85's or IS2's to seal the deal and end the game. In: COH2 Gameplay |
Thread: OKW manpower penalty?27 Feb 2015, 16:53 PM
I do support my grens with a HT, MG-42, and multiple other things but that isn't going to stop a 1919 horde of rifles or a BAR's player who knows how to use smoke. Don't assume the person your arguing with is an idiot, and you won't get embarrassed like this. And raising the reinforcement cost will again, do nothing because the MP float is a matter of lacking options to spend it on new units, not a case of to cheap reinforcement.
Luftwaffe is pretty subpar in every way compared to the other doctrines you can take, it's expensive munitions wise, and Fallsch are very much glass cannons. On urban maps with lots of cover they are okay, but require a shitload more micro for what they can actually get done. Fortifications is the second or third best OKW doctrine atm. And yes I have faced off against gren spammers, but not for long because something something mortars something something smoke something something tanks. In: COH2 Balance |
Thread: Ostheer: What is to be done?27 Feb 2015, 16:46 PM
Ostheer isn't trash, it's just not as good. And Soviets have had several units buffed/changed since WFA came out. The IS2 used to be garbage nobody used and now it's very common. And the 120mm mortar is the longest ranged and most durable mortar in the game, for 400 mp it's well worth the investment. But you don't need 120mm in order to wipe squads like nobodies business. Ultimately Ostheers biggest issue is 1. Not being able to stand up to Soviet Call in's and 2. Not being able to keep up with Soviets tech wise, due to the MP drain. In: COH2 Gameplay |
Thread: OKW manpower penalty?27 Feb 2015, 16:40 PM
Ostheer can't spam anything, and the solution is to fix the MP float not to raise the price on the crappiest MG in the game which is a grand total of 2 OKW doctrines, only 1 of which is any good. You are factoring RNG wipes that both factions face? No. Grens are superb all around with LMGs, if you don't agree than play Ostheer more. VG should cost 240mp just like the rest of the mainline infantry. I play Ostheer just as much as I play OKW, and LMG grens are good, but they still blow ass against Rifle hordes no matter how long the game progresses. And Volks costing 240 is going to fix literally nothing, yeah 5 extra MP big whoop. In: COH2 Balance |
Thread: Ostheer: What is to be done?27 Feb 2015, 16:36 PM
There was a absolute insane increase in DPS when WFA came out, the reason 4 man squads worked before WFA was because the game was created around the idea of all soviet squads having 2 extra men. And yeah I'm really sorry your 6 men squad occasionally get wiped by a mortar, or 2 of the most expensive Axis tanks in the game, or rifle nades (which you get a massive warning about). The whole idea of Axis being limited to 4 man teams died when WFA came out, both vanilla factions should have been reworked. Soviets given a better teching system and stock units, Ostheer given a cheaper teching system and 5 man squads. In: COH2 Gameplay |
Thread: OKW manpower penalty?27 Feb 2015, 16:29 PM
Uh, it's markedly worse in every stat than the MG-42. Why would something that's worse cost more? And it's still a 4 man squad weapons team that takes additional fire thanks to the received accuracy negative modifier. Like Christ on a cracker what is with people and thinking things that are shittier should cost more? In: COH2 Balance |
Thread: Ostheer: What is to be done?27 Feb 2015, 16:24 PM
Yeah micro sure helps stop your 4 man infantry from being wiped, if your psychic and able to predict 100% accurately the path of all artillery shells and rockets in the game! In: COH2 Gameplay |
Thread: OKW manpower penalty?27 Feb 2015, 16:17 PM
Gren's are not amazing all around, they are a 4 man squad that can be wiped by a single 82mm mortar shell at enemy time, and they get owned by Rifles no matter how long the game goes on unless the USF player is an idiot who forgets to upgrade his rifles with 1919's or BARS. There is not a single unit in the game who's cost is based on Vet abilities, Con's should scale better I agree, but VG's are cheap because they are a baseline infantry unit that needs vet in order to stand up to vet 0 conscripts. In: COH2 Balance |
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Latest replays uploaded by Alexzandvar
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VSlOKWl MoreDryThanaNunsNasty. [NS] Alexander ?? [NS] Juan El Stretchy Neck ??Fartknocker5001 bbq nianhuaSpread fear with Katyusha Rocket Barrage!by: Alexzandvar map: Lienne Forest5-1,082
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