He's 100% right about Para's having much more utility than Obers.
Obers are good for.....shooting at infantry? How this is in any way an incorrect point?
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Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 20:14 PM
In: COH2 Balance |
Thread: Player Card Worth and Community 4 Mar 2015, 20:09 PM
There is a very large difference between watching high-level play and actually playing at a high level. You can recognize issues from watching high-level play, sure, but it's very hard to fully grasp the problem and its potential solutions when you don't think like a high-level player does. Which is why the replay system exists, watching someone like Sib go over your replays and discuss how you could have done things differently or suggest things to you that you may have missed. The biggest difference between people of rank levels is micro ability (in 1's) and in team games the biggest difference between differently ranked AT's is a combination of each players skill and their ability to communicate. In: COH2 Gameplay |
Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 20:05 PM
Commander design is different for every faction in the game, USF fill holes like OKW does. Soviets are entirely based around using doctrine units as the core of your army. In: COH2 Balance |
Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 20:04 PM
was the giant letters really nesscary... Yes, because not enough people realize that using doctrine units to counter non-doctrine units is how the game has been since day 1. In: COH2 Balance |
Thread: 4vs4 as allied4 Mar 2015, 20:02 PM
...and base sector. Not really that big of a deal, since it would mean your getting 4 fuel inside of 6, which is only 2 less. In: COH2 Gameplay |
Thread: 4vs4 as allied4 Mar 2015, 19:56 PM
Do caches give OKW reduced amount of fuel? Your fuel income is cut by a standard 33% from all sources except for picking up fuel crates from Luftwaffe. In: COH2 Gameplay |
Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 19:54 PM
Nope. They can help to deal with stock units but all factions have counter in stock units. Because that's how the game was designed OKW commanders focus on augmenting your play style by filling holes in your unit roster, Ostheer commanders focus on improving your own units. In: COH2 Balance |
Thread: 4vs4 as allied4 Mar 2015, 19:50 PM
Caches don't help OKW more than any other faction. If both sides build caches the timing between tanks hitting the field will be exactly the same at it was before. And no OKW could care quite a lot since AA HT's are an early game light vehicle that delays your teching, your not going to have 2-3 fuel caches right at the start of the game unless you want your Ostheer support to have very little in the way of units. In: COH2 Gameplay |
Thread: Player Card Worth and Community 4 Mar 2015, 19:45 PM
No it doesn't because you get knowledge of the stats from looking them up, knowledge of the meta from streamers and other pro's, and logic is pretty self explanatory. None of these things have any relation to player card, at all. Yes, it does. If your player card was completely empty as you didn't play the game the quality of your argument would be zero. We don't need 'theory' players chiming in about balance, we need real players who represent all of the game modes. If a person took the time to watch streamers, look up stats, watch replays of tournaments, and make themselves knowledgeable about the meta than chances are more than likely that they play the game a fair amount. It doesn't take any of the things to make a logical balance argument to be good at this game, all you need is good micro and a basic understanding of the unit counter system. Someone who has reached atleast top 100 in 1v1 ladder has a much better understanding of the game than some guy with rank 2000 and think he knows the game by theorycrafting and watching streams. How does getting to top 100 make you aware of unit stats or meta knowledge? It means you have experience, but what it takes to be good in this game isn't in any way related to the ability to construct a logical argument. Quentin is one of the best players in this game, and he is utterly utterly bonkers. Do you think he should be an authority on balance? Sure thing, rocket scientist with bunch of diplomas in physics and random guy from the street have equally meaningful opinion on quantum mechanics. The difference between a rocket scientist and a average person is multiple years in college and thousands of hours of studying. The difference between players of different skill is good micro. Playercards are not really important, unless someone talks some extremely biased shit while swearing to god to play all factions, in that case by viewing the playercard you can instantly identify fanboy warriors of one faction only(like out friend alex here). You have made exactly 5 posts in the past 2 weeks that don't involve a personal attack on me lmao. In: COH2 Gameplay |
Thread: reasoning for putting a flak gun on the OKW base building?4 Mar 2015, 19:30 PM
No, it's not. The game was literally designed around using doctrine units to counter stock units. Do you think the commander system exists just for shits and giggles? Obers are clearly better than Paras (pay 120muni to compete?) Not because Obers are better, but because the LMG34 is very good. If you want Obers to be less bullshit then the solution is to make Ober's better, but remove the LMG34 or make it a 120 munition upgrade. In: COH2 Balance |
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