And, again, whats keeps you from rushing and destroying allied indirect fire units with superior combat troops? I suppose you think allied indirect fire is better (Which is not, ostheer stock mortar>all indirect fire in the game except stuka, which is another axis unit. Just example of how insane it is ) because of those nasty 120mm one shot wipes, but if your opponent uses 120, which is not cheap by any means, where is your troops worth of same resources? Why they are not breaking enemy line and forcing those 120s to retreat with raw combat power advantage you have?
The Ostheer stock mortar is not better than all indirect fire in the game, it's a good mortar. It's Axis's only mortar besides the mortar HT. The best mobile shell based artillery in the game is the 120mm mortar.
And you can't rush most allied indirect fire units because they can you know just move.
Axis do not have the raw combat power advantage early game, they don't have it mid game either. At the late game when your infantry has gotten all veted up you will finally edge out ahead, but until then you will be facing LMG Para's, 1919 spam, shocks, and con/rifle hordes.
The Stuka is a good indirect fire unit because it's OKW's only indirect fire unit. And it costs 130 fuel. It's by no means the best indirect fire unit in the game, the B4 takes that cake.
Barely, plus tiger have superior at guns on it side, plus supporting grens have significantly more range on fausts, plus tiger have blitz on vet 1, plus... should i really continue?
Uh, the faust has the same range at the AT nade and is less likely to pen the IS2 than an AT nade is to pen a Tiger. Who cares if the Tiger has blitz if you have snared it, and if he retreats off the field he loses map presence.
The IS2 isn't "barely" better, it's got 75 more frontal armor. Yeah Axis has a better stock AT gun, as in it has 10 more penetration than the ZiS does.
You can name it whatever you want, naming can not change fact that axis have best infantry, best tanks and even best td(lol). Best everything. Not to mention insane synergy between all of what they have thanks to command panthers, command p4s, spotting scopes, ostheer and okw officers. Only advantage left to allies is hight shock-value of their units, which is fades extremely fast in 4v4, and almost non-existent against axis who know what they do and how to counter this and that.
Axis has exactly 1 infantry unit that is objectively better than every Allied unit, and not because the unit is good, but because the LMG the unit it is holding is good. Gren's lose out to duel 1919 or duel BAR rifles unless the rifles sit at max range (they never will), and Pgrens are just ayyy lmao.
OKW has the worst starting infantry in the game, as in it takes 3 levels of vet for a Volk squad to be able to contest a con squad 1 on 1.
Allies have all the best medium tanks, in fact, they have all the MBT's in the game except the Panzer IV Ausf G and Ausf J. They have the best medium TD, the best indirect fire, the best infantry support weapons, demo charges alone are amazing.
All of these things allies have require a player with good micro to utilize them, which is why Allies lose more, because most players have shit micro and shit coordination.
4's are hard for allies because 90% of the time the allied team won't be putting any actual effort into playing like a team.
Randoms are shit, who knew?