That's nice Jimmy. Run along and go play with the other OKW tards, you're interrupting the adults.
YOU
ARE
BEING
TROLLED
Thread: Should PTRS be stronger?5 Mar 2015, 23:45 PM
YOU ARE BEING TROLLED In: COH2 Gameplay |
Thread: Should PTRS be stronger?5 Mar 2015, 23:29 PM
There is no identical option to old button. The PaK40 is a fragile anti-tank gun, it having a stun makes sense. A anti-light vehicle unit that can also be upgraded to preform against infantry shouldn't have an ability that can instantly shut down any tank in the game. The Krupp steel meme is even more pointless today, since the only common MBT is the Panther, and despite it's high cost people throw a shitfit when it's counter is 2 AT guns. In: COH2 Gameplay |
Thread: Next patch in March 31st5 Mar 2015, 23:26 PM
The sad thing is that march 31st is probably to optimistic an estimate In: Lobby |
Thread: Should PTRS be stronger?5 Mar 2015, 23:23 PM
He's trolling, but it still makes him an idiot. In: COH2 Gameplay |
Thread: Should PTRS be stronger?5 Mar 2015, 23:16 PM
Old Button was overpowered and should have been toned down instead of nerfed, but it wasn't really an issue for lower skilled players because most low skill players had zero idea how to abuse button. And I played almost entirely soviets before WFA as in 200-300 hours. I enjoyed the crazy strats you could do with Soviets that you could never do with Ostheer. Yes, Guards ever were Obers, but for a unit to be able to do decent against enemy infantry AND have an ability that instantly stops any enemy armor in rage is pretty fucking broken. And lol Krupp steel, this meme sure is getting old. I guess you forgot how the Panther got nerfed into near uselessness for a while. In: COH2 Gameplay |
Thread: COH2 sold 4 million units in 20145 Mar 2015, 23:07 PM
Tbh this really isn't that impressive, the RTS genre is dead, COH2 had very little in the way of serious competition in 2014. In: Lobby |
Thread: Should PTRS be stronger?5 Mar 2015, 23:05 PM
No, but a good player could shut down a Ostheer player who didn't go elefant's rather quickly because the roaming band of guards could deal with enemy infantry AND make it so your tanks could surround and kill his tanks. Old Button meant with a minimal amount of micro, as in moving your AT guns and TD's into range, you could button an opponents tank and kill it fairly fast unless it had a largish health pool like a Tiger. The Ostheer AT gun can't sight for itself, and the stun takes a minimum of 4 seconds before firing because the AT gun needs to reload before firing the stun shot. The Ostheer AT gun is also fragile and can literally not do anything to enemy infantry, while guards with old button could. And the fact that you kept the enemy armor support fleeing meant your own tanks could roam the field with supremacy. It is an L2P issue as your player card shows that you haven't even played the Soviets. Until WFA came out I had ~30 games as Ostheer, almost all of my pre-WFA hundreds of hours were Soviets. I abused the old button so hard I was accused of hacking multiple times lol. In: COH2 Gameplay |
Thread: Should PTRS be stronger?5 Mar 2015, 22:53 PM
Like it just blows my mind there are people who seriously didn't abuse the hell out of button back when it was good. Old Button + Old ISU = Kreygasm. In: COH2 Gameplay |
Thread: Should PTRS be stronger?5 Mar 2015, 22:52 PM
Guards were enemy infantry that could come out in pretty significant numbers. The issue was that you could just spam cards and still do okay versus enemy infantry while helping make all enemy armor that dared get anywere near your Guards could get driven off pretty fast. If the Ostheer AT gun was effective versus enemy infantry, AND was mobile then yes it's stun shot would be OP. In: COH2 Gameplay |
Thread: Should PTRS be stronger?5 Mar 2015, 22:49 PM
AT gun's need units to sight for themselves, you should be going in infantry first tanks second to make sure there are no surprises waiting for your armor. Seriously, the Ostheer Pak40 isn't a issue, it has 10 more pen than the ZiS but is more fragile. In: COH2 Gameplay |
15 | |||||
5 | |||||
182 |