HEAT Shells give you more Pen, nothing else. The emergency repair is bugged so the abandon chances will stick with your tank after the ability is over.
The P4's are only 50 fuel less than the KT, the call in ability is 210 fuel. And even spending 90 more fuel for a KT is a better option than getting 2 tanks that are slightly better than a tank that is supposed to come in at minute 10, not minute 25.
You should be 1 shotting field artillery with the tank you are in, not the expensive call in ability (If they person is bad enough to let you anywhere near that artillery piece).
If the t34/85 was in T3, people would 100% go that over T4 every time and just use doctrine units to cover their lack of indirect. People don't go t3 these days because it has little in the way of late game staying power.
You are never going to be shooting and killing Jacksons that belong to a good player with your Panthers and PIV's. The Jackson is the most mobile TD in the game, it can easily just moonwalk away from your tanks.
It's like I'm arguing with someone from a parallel universe. Every OKW commander is better, Elite Armored is a cool concept, just horribly horribly implemented.
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Post History of Alexzandvar
Thread: Damn this balance6 Mar 2015, 03:44 AM
In: COH2 Balance |
Thread: Damn this balance6 Mar 2015, 03:15 AM
You can coast on using Elite Armored if the people you play against are terrible, but as a commander it is hot flaming garbage of the highest degree. The radio intercept is worthless because it shows every tank as being the same, so you have exactly zero idea if the unit your going to attack is an ambulance or an IS2. And it's expensive for what it does. The crit repair is WORSE than worthless because it's bugged to all hell, use this ability if you enjoy every shot from an enemy tank decrewing your tank. Heat Shells are honest to god the biggest insult in this entire commander: Here, shells that make you do more pen and NOTHING ELSE, it's not like all your tanks already have a fairly high penetration chance. It's just a giant waste of munitions, and the Puma is for people who don't know how to counter light armor with AT guns and the Flak Trak. The Panzer Commander just reduces your tanks DPS, nothing else. The Artillery is so bloody slow that unless what your calling it in on can't move, it won't do anything. And for static emplacements, why not for far cheaper just shoot it with the tank you currently have your Panzer Commander in? Use these to support your panther/KT later Yeah, instead of you know. Just getting a KT which is just 50 fuel more expensive, I'll get two tanks that are literally useless if there is a single USF player on the enemy team. In regards to your statement that people don't make shit units, Soviets have to pick between t3 or t4. t4 gives you access to defensive units like the su85 which are weak when flanked. T34/76 would fill the hole in your tech choice, while not giving you a unit that is flat out better than your choice in the other tier building. I can honestly see no reason why you would say that t34/76 would never be see again. People will never take that commander, because people will just go t3 and spam T34/85s while using a commander that gives them actual things they are missing. The T34/76 doesn't fill a hole, it's just a poor investment of resources that could have gone into something else. Being a call in doesn't justify a unit being garbage compared to what you could possibly make with out the commander. People will always get the best unit, people will never not do this. The solution to fixing Soviets is changing the teching system and making the units in it better while keeping the limited call ins better, not making call in's shit and making the stock units better. If you don't like the p4s, don't use them. Build a panther, upgrade a panzer commander, and use all the abilities provided to you by the commander for maximum effect. In fact, I find elite armor to be the best counter to B4. Panzer commander artillery, while slow to hit, only costs 120 mu and one shots ANY artillery piece. If the opponent is letting you anywhere near their B4 they are probably going to be able to be beat with any commander in the game. Or you are going to get hilariously owned when that B4 1 shots your tank lol. Why would I intentionally gimp myself when in Spec Ops I can get a tank that gives ALL my tanks better vision than the Panzer Commander while keeping their DPS. Elite Armored is the worst OKW doctrine in the game by miles, sorry, it's a fact. Oh and lmao at the "If you don't like the finale ultimate call in of the commander why not just use it?" Why not just not bloody use this useless commander. In: COH2 Balance |
Thread: COH2 sold 4 million units in 20146 Mar 2015, 03:00 AM
What is the point of that graph? Many of these "best selling steam games" listed are actually free to play: unturned, robocraft, war thunder, warface, warframe So people can attempt to rationalize the game having more bugs in it than a cockroach hotel. In: Lobby |
Thread: The new factions should be:6 Mar 2015, 02:32 AM
No more late war bullshit, just give allies a new faction and Axis new units. In: COH2 Gameplay |
Thread: 4vs4 as allied6 Mar 2015, 01:37 AM
Heavy tanks aren't the reason Allies are harder to play, and neither is the Panther. In: COH2 Gameplay |
Thread: Without a good balance, you will still play COH 2?6 Mar 2015, 01:34 AM
The thing that gets me the most is how the pathing is so shit the minute a wheeled vehicle hits the ice it immediately forgets how to drive. I mean kubel pathing is normally horrible, but fucking Christ Iv had way to many kubels get stuck in a permanent donut cycle on ice, same goes for the Greyhound/M20. In: COH2 Gameplay |
Thread: 4vs4 as allied6 Mar 2015, 01:22 AM
And even then in team games you don't really need that much micro if you can pick a easy to cheese doctrine/unit combination. Jacksons + IS2's + P47's = total unrelenting death for the enemy team. In: COH2 Gameplay |
Thread: 4vs4 as allied6 Mar 2015, 01:21 AM
Changing unit values isn't going to make Allies easier to play, it would require a total redesign of both Soviets and Americans. Honestly it's just micro ability, USF is about as strategically deep as a puddle in a desert. With good micro it's stupid easy to win. In: COH2 Gameplay |
Thread: 4vs4 as allied6 Mar 2015, 00:52 AM
That's why I said "Jackson". It's Ostheers biggest nemesis at the moment. By the way, T-34-85 is the same T-34/76, it just have worse AI (because of worse reload), more penetration and health, but that's just 1 shot from Pak-40. Yet, in a thread about making T-34-85 non-doc you were frothing at the mouth about how bad this idea was (I'm not supporting it either). Because than you would make a shitload of soviet commanders useless. So you would need to change every single Soviet commander with T34/85's to. Double standards, man. Double standards. In every f'ing thread. You have no conscience. Your goal on this forum isn't to make CoH2 a better game for everyone, but only for yourself with your personal preferences. Yeah I'm trying to make the game better for myself, and everyone else. Both things can be accomplished at the same time, in fact, I agree with most people on this board but because I don't scream for nerfs every 5 bloody seconds people get irrationally upset and follow me around. I don't ignore the bonus's of Axis units, but everyone ignores their weakness's Constantly I here the claim of Axis in 3's and 4's being OP, then how exactly, is it so easy for my team to beat Axis teams consistently? The answer is Allies require more micro and effort, but with said micro and effort can easily smash anything in the game. My problems with this game are design wise, and the fact that it's riddled with bugs to boot. In: COH2 Gameplay |
Thread: Should PTRS be stronger?5 Mar 2015, 23:54 PM
LMG's from long range don't counter AT guns, unless your Soviet T2 doesn't build maxims or your not supporting your AT guns with your riflemen. and IIRC the ZiS is only shooting at higher armor tanks because nobodies builds anything smaller than a Panther these days. The PTRS needs some love, we agreed this like 4 pages ago and then ran off on this pointless tangent about stun shot, which is not at all comparable to an ability on a non-at unit. The ZiS has utility and durability that the PaK40 doesn't which is why neither is really better than the other. In: COH2 Gameplay |
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