I think heavies should be slowed down in terms of when they arrive in the game, rather than physically.
KT is actually very balanced because you have to tech and it comes either very late or as a consequence of extreme map dominance. You cannot "hold out" for a KT.
This is not true for Soviet/OST heavy tanks with whole doctrines designed around avoiding teching beyond T2 (Mechanized Assault and Shock Rifle being prime examples).
I think the long term solution to this issue is to tie all call-ins to tech, thereby extending the midgame and forcing players to actually transition from medium tanks to late-game super heavies rather than skipping the mediums altogether.
I agree with p much everything in this post.
Ironically if the Elefant was in t4 like it was during beta, it would come in later than it does now! |
You are running circles like a dog chasing mindlessly his tail.
Go reread first post.
Keep rereading it and give it time for the osmosis to take place, where information from environment of greater density(first post) will slowly transfer to the environment of lesser density(your head).
You are asking exactly the same question over and over like some kind of retard when everyone tells you everything like you were a 5-year old and you end up acting like you have Alzheimer disease.
If you are not purposely trolling everyone here, then you really are both really stubborn and really stupid.
He said he thought that heavy tanks need to be slower, and the IS2 needs to have it's speed reduced more than the KT's. What exactly about that thought is not insane considering a reduction to a max speed of 3 would allow a Volk shrek blob to chase a bloody tank around the map because said tank can't go faster than walking speed.
To close: what is your pooooooooint. |
Sigh
there you go again
They are neither expensive or fragile
Easier to kill, more expensive to reinforce.
6 men > 4 men. USF has this same issue.
Fuck me. I swear this is the last post.
You expect better number from T34 than IS2? Or what?
Sweepers are not the problem.
I found it just for you.
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T34s vs Schrecks and King Tiger.
Enjoy and stop talking pudding that T34 are useless because in hands of someone who uses them in A-Move like IS2 they are useless when when used right they are deadly.
Did I mention that Paks are usless when I use incendiary strike?
Iv watched this already but the dude (as in assbags opponent) played like an idiot from the start. Good micro on any unit will get you far.
I applaud your ability to break the meta, oh wait, I applaud Assbags way to break the meta because this replay had zero relevance to your assertion other than T34's can do good when microd, which I never said was impossible.
The issue here is that T34's drop off hard in usefulness in higher game modes and they need to be massed to be effective. |
Pah, nobody agrees with me? I agree with 90% of the people on this forum but because I don't want to see OKW ironed into a copy of the worst preforming faction in the game I'm an ~axis fanboy~.
Schwer penning mediums is BS, and so are Ober's. |
I'm done. You think that someone will strike like a brianless stragith into paks? I could also say that Panther will go down farily quickly when strike my T34s but that's not gonna happen cause no one will move Panther alone like no one will strike with T34 straight into fog without knowing what's there.
And 2 T34 can deal with a Panther when someone overrun Panther into trap.
So what are you T34's going to do then? Because I have tellers on my flanks so your not going to have the element of surprise cause your going to need a sweeper, or to stop and fire at cut off points to make sure there isn't a mine there.
Pardon me if I'm confused by someone unironically claiming that T34's are at all not a joke versus a competent player when anything bigger than it hit's the field.
You make all these insane statements and then back them up with nothing, no numbers, no math, no logic just "I think, therefore, I'm right" |
And that's what I was talking about. Jackson/IS2/ISU/T3485? Only Elephant. That's your answer, and it's very good answer but ont the only one.
Pak43+Pz4, Pz4 +Paks40, Pz4+JU strike can do the job as well but such counter is not braindead like Elephant. Such counter is micro intensive but still very good.
6 through whole game, but still in 1v1 Im able to get 4 at once so 6 in 4v4 is not something uncommon.
You still dont understand what flexibility means.
It means that no matter what, I have units to adapt to situation.
For example, if go T2+T3 you cant adapt to situation when sniper is needed.
If you spam Grens, but then you need MG, minute later mortar, then 222 and go back for sniper and you can all of this, that's flexibility.
My answer is Pak40's and good micro, with an Elefant for seasoning. If I went Oustruppen your little medium tank squad would get annihilated because the minute you got close to me you would be hit by 6 fausts and then finished off with a Pak gun. Volks? I'll just split my squads and alpha each tank as it enters my line of sight, then shove a Panther right up your ass because you don't have anything to deal with it.
With Ostheer you can get units sure, but your using combined arms and the same units every game because that is literally all you have. You have no elite infantry, no higher caliber mortar, no call in mediums worth a shit.
And 222/sniper? Pthhh good joke.
EDIT: 6 through the whole game? What is one lone T34 or two T34's going to do? Angrily shake their fists at my Paks/tellers/Oustruppen? |
It doesn't matter as both IS-2 and Tiger can catch up to mediums and destroy them before they will get out of range if there isn't AT gun wall discouraging chase.
And since I'm literally arguing a brick wall here, this is where I stop, I made my point, just because this bullet doesn't penetrate your thick skull and gets to you doesn't mean its not accurate, exactly the same with you arguing MarcoRossolini.
And last but not least, making mediums faster=easier infantry crushing. Want that? Slower heavies? God forbids you would be punished for overextending!
What heavies do you want to be slower? Because the IS2 and Tiger are already slower and have less acceleration than medium tanks. And the KT has half the top speed of the T34.
So unless your micro is so bad that your working on a 5 second delay, should not be getting run down by tanks with a top speed that is half of yours. And the IS2 doesn't even have blitz to accelerate itself up to top speed!
I don't mind taking away stupid shit like blitz, but your not actually making a sensible point here, your just irrationally angry with out any idea how the game actually functions. And the minute that your IS2's started instantly dying to Pak43's and Jadgtigers because you accelerate and drive at a literal snails pace you would be the first person to come to the forums to bitch about it. |
Daaayumn, are you a detective or something? Perhaps a wizard?
THAT IS WHAT THE THREAD IS ABOUT! TOO MUCH SPEED! It doesn't matter if it takes you 2 or 5 secods to reach max speed, you will still catch up to mediums with heavies unless you use ele, ISU or JT, which don't have to chase anything down DUUUUH.
What tank, exactly do you think is to fast for you? The IS2? The KV1? Or the Tiger? Because neither of those tanks can go as fast as medium tanks can, and they all reach the same speed mediums do slower.
I'm very in favor in making mediums faster, what I am NOT in favor of is making heavies slower unless they get a buff to health or armor.
The KT can afford to be only slightly faster than infantry because it has a butt load of armor and health, the IS2 cannot afford to max out at walking speed.
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Do you know how much of an insanely huge nerf it would be to give the IS2 3.5 or even 3 max speed. Oustruppen could run the same speed as your tank, have fun with your IS2 being instantly smashed apart by Jadgtiger's and Elefants and Pak43s because your IS2 now moves at walking speed and takes half a century to get out of a dangerous situation.
You know hitting a mine or getting snared is a death sentence for a KT? Because it get's so bloody slow that you can never bring it back from the front in time to repair it, you will be surrounded and cut off instantly if your enemy has any sense. The KT speed wise is working as intended because of it's cost/armor/health balance. It's slow because it deserves to be.
The IS2 does not deserve to drive like it needs to keep slow for grandma so she doesn't break a hip. |
Wow, you really are stuck in fanboy land aren't you.
I didn't know understanding how numbers and game mechanics actually work is fan boy land. The IS2 will reach it's top speed .1 seconds faster than a medium tank like the PIV will, and the KV1 has the highest top speed of any heavy tank in the game (not counting the Panther which is in a league of it's own).
The way to stop the "stall for heavies" meta is to make heavies very hard to replace or at least, not able to be stalled for.
For OKW you need to make every tier building and then save, for Soviets and Ostheer it's just slap t1 - t2 down and you have all the units you need to handle things till call in tanks hit the field.
EDIT: The point of my post was to highlight how you always bitch about Axis being OP, but you want to nerf allied units the most! |