JUST A REMINDER PATCH TIME gets EVER SO CLOSER ,USA USA USA
Clearly you're taking this OKW nerf to heart.
I personally can't wait to play with and against a more balanced OKW.
My post was a joke,really, and only someone that loves axis with all their heart and soul would be upset with what I wrote. I'm excited about this patch, like any USF player would be.
I think you're getting too upset that USF is finally not little brother anymore,
I'm not "taking it to heart" I'm just annoyed that you rant and rave about faction fanboys but then precede to make multiple posts whose entire content is nothing but cheering that your pet faction you love the most got the most attention.
The only thing I'm upset about is we waited months for a patch that changed less than 10 units and payed not attention to the multiple issues that have been brought up multiple times.
The patch is a day late and a dollar short.
EDIT: And this patch contains little to no nerfs for OKW even, I anticipate a lot of tears when people play it and realized barely anything was changed. |
Seriously dude? I've spent more time on the toilet this year than you have playing USF, let alone 1v1s with any faction. You definitely come of as someone biased towards Axis as well. So what's your arguement there?
I'm hardly raging, and ice already saidUSF is my favorite and I've played at least 100 games with all factions before me making that choice.
Okay that's great but when you flood a thread with all cap's shitposts about tears like a 13 year old on Xbox live people will get a tad upset with you.
The reaction to a long deserved change is "Okay this is good, lets analyze it" not "LOL U MAD GUYZ HAHAHAHA".
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Really the biggest grievance with this patch is not what it did address, but what it did seemingly to the exclusivity of other very important things like bug fixes and other blatant balance problems.
Didn't help this was the pay off to several months of waiting, talk about blue balls much? |
Literally the only thing changing in the blob war you are imagining is the fact that OKW has to pay for an LMG now,and shriek got a slight max
Range tone down. BOTH WELL DESERVED.
Holy crap no one can be this deluded.
USF blobs were not treated with nearly the same nerfology because they aren't nearly as powerful or versatile.
The Shrek honestly got a buff in the form of better vet bonus's for Volks. But the difference between the OKW blob and the USF blob is one of roll and versatility and function.
It is honestly extremely ignorant to play down the advantage USF gets in being able to spread it's DPS out over several squads, which no other faction can do.
If blobbing needs to be addressed as they admitted then it should be properly addressed. Instead of just lightly peppering it.
I'm enjoying every single alex tear.
Such a zealous defense, such denial about the state of OKW before the patch.
Every tear is precious and brings sooth to the community that had to endure OKW defensive rampages for the last weeks.
IIRC I agree with all the changes including the Ober one, except for the Jackson not just getting 160 damage. |
Except with Vet 5 you're rifleman basically miss every shot so no matter how many 1919s. BARs you have ... OKW >.
Which just got changed, after this USF's ability to power project against OKW via blobbing will be increased, not decreased.
Again, the power of USF blobbing is that your DPS is much more spread out and not concentrated. Not to mention the free infantry units help immensely in achieving the critical mass needed to blob. |
Sure if it's a USF blobs against 1 volk squad, but a USF blob vs OKW blob well < OKW.
Obers are you best counter to that, but if you don't have any for reasons like you truck got blown up or your being is MP drained 1919 rifles/Para's CAN do a large amount of damage to your infantry even when collected together.
Blobbing essentially makes spreading you infantry out pointless, as the Pacman blob will gobble up each of you spread out individual units one by one.
OKW blob is better against armor (thanks to shrek), USF blob is better against infantry (thanks to BAR/1919's).
In a OKW blob your only AI power comes from Obers, so if you dps them down first you smash a lot of the blobs offensive power VS your infantry, but with USF the DPS is spread out more evenly amongst the blob. |
IT WAS APPLIED TO USF BLOBS BECAUSE THE MG42 WAS BUFFEDDDDD. We'll see how much that actually does but relic did address USF blobs vs ost.
Losing to an actual USF blobber as OKW is unexcusable, or really bad luck,and a massive L2OKW issue.
USF blobs bleedout like hell against OKW,and the flak HT is a pretty convincing counter or contain device until T4.
The MG42's ability to kill infantry was buffed, it's ability to deal with blobs was not. Relic didn't address it at all.
Losing to a USF blobber is how you almost always lose to USF because early game he can kick your ass with better infantry and more map presence, the key to beating a USF blobber is just making more infantry than he does. Not really that complex.
OKW has an easier time than Ostheer, but lets not pretend USF's blob ability is magically reduced when facing OKW.
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When thinking about it, blobbing is very stupid, but when used it works extremely well in favor of OKW. With new additions like a suppress feature for the Howie it will be interesting to see how well blobbing works from here on out. If you think USF blobs > OKW blobs you are either blind, or ignorant.
USF blobs are not "better" but they are very effective because it allows you to melt enemy infantry very very fast. Para 1919's especially very deadly.
The added 6th man on Para's and 5 man natures of Rifles makes wiping a USF blob much harder than it does a OKW one that uses Obers. But OKW blobs are more versatile in return thanks to the shrek.
Regardless, the one who loses out here the most is Ostheer.
OKW blobs are nastiest of them all and all you needed was a lot of manpower(and we all know how short OKW is of manpower) and 81 munitions to tear up some shizz.
Now you need 60 more muni per ober squad AND THE SHREK MIGHT ACTUALLY MISS AT A MOVE RANGE!!!
RUN FOR THE HILLS!!! OKW IS DOOMED
OKW has a manpower glut because they have no options to spend it on, not because they magically have more. OKW is blobby because they can't buy support weapons and they can't afford tanks. There isn't a medium to bridge the gap between the lights and the mighty Panther.
Nobody is saying OKW is doomed, people are just pissed the same standard of "anti-blobbing" wasn't applied to the second most blobby faction USF.
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OKW CAN STILL BLOB THEY JUST HAVE TO PAY FOR AN LMG AND MAKE A STRATEGIC DECISION BEFORE THEY DO! LOL
Obviously if players want to be retarded and blob the option is open to them, but it seems a tad hypocritical to assert that blobs are an issue, and then ignore one of the most dumb blobbing issues in the game with the way US functions.
All you would need to do is make a cost increase for buying redundant weapons, so you can't group up a horde of BAR or 1919's and sweep the map wiping out everyones infantry. That or place a limit on the amount of elite infantry like Para's you can have. |
It took 2 IS-2 to kill 1 KT AT BESTTT. If you flanked it, shocked it over and over again, The KT is still a really strong tank. Remember the reduced the damage of the jackson and up its pen which makes the game more fair as the tank wont bounce Jackson rounds to the rear 60% of the time. The is2 is not that great of a tank, its really bad at hitting infantry and really weak if you can get a pak on its flank. It doesn't get blitz and it can get killed by a panther due to its low pen and speed. play more allies and you will see its not always as easy as it seems.
The KT is obviously still a strong tank, but it's always been the slowest heavy (not counting the TD's) with the fastest being the KV1 and the IS2. The IS2's speed means that is easier for it to flank enemy tanks since it can accelerate faster and get away from situations without the use of blitz.
The IS2 has never had a problem penetrating a KT, Panther, or Tiger anyway. From the rear it's for sure and from the front it's always over 40% in the case of a KT. As far as killing infantry goes the IS2 is less accurate but when it hit's it will do a shitload of damage thanks to it's great AoE profile.
In the case of the reduced damage, it really doesn't mean anything. It will just penetrate much more often (and in the case of the new AP shells almost always). The only change is it takes one more shot to kill a PIV, when that 1 shot can be done by a zook or a AT gun. It still kills the Panther in 8 hits.
A USF blob is pure AI and costs a fuckton
Okay that's great but it's still a blob and stupid unfair. If OKW can't blob, then USF should not be allowed to blob either. |