I trust Relic far more than I do the Forum Warriors
Cruzz, Sib, Luvnest, and Romeo are all forum warriors now? |
I'm playing with MG42 a lot recently(dual MGs) and they are. Thing is, you need to spot for them.
MGs are and will always be force multipliers, not self sufficient area denial machines, that is what bunkers are for.
When encountering PTRS squads you need to think as well, so not only keep pios nearby to spot for MG so it unloads from max range and lets that AoE suppression modifiers to kick in fully, but also move pios/grens in for kills when everything is suppressed to force him off asap, after doing that repair HMG.
I have yet to see a single axis player to repair HMGs after chasing PTRS off, which leads to them breaking in the following encounter.
You wouldn't use half broken tank in direct combat, so why are you people using half broken HMGs?
You are making a huge mistake if you put equal sign between "stops blobs" and "wins single handedly against 4-6x times the resources invested".
Lone ele won't stop 5 T34s, lone KV-8 won't stop 5 shreck volks, lone MG won't stop blob by itself.
There is no imbalance here, but common sense.
And inb4 alex reply-its not 4v4 post, its not pure theorycraft post, its not post about reading wrong values, misinterpreting numbers or just spreading false numbers, so there is nothing within your field of expertise to respond to.
Because the HMG typically don't survive their first encounter thanks to the PTRS's alpha damage.
Also I don't normally ever play 4v4 :^) |
performance and cost efficiency is a little different. brumbarr can wipe squads well and has some decent armor.
Performance is tied to cost, so the two are inseparable. The M10 on paper is still eh but it's extremely cheap so it's a amazing unit in practice. On paper all of Ostheer T4 is great, but crap in practice because of the extremely high cost your paying for it. |
Add the Panzerbüchse as an upgrade for Oustruppen and I can bet you that there will be a "Panzerbüchse Ultra OP?" thread up faster than warp 9. The ability to instantly kill support weapons is so insanely good.
Remove the 25% more incoming accuracy for MG crews, I don't know why we still even have it since WFA has come out. |
Vet 2 and 3 Su-85 works wonders against slow Tigers and King Tigers; great combo with Lend Lease Sherman/USF Shermans.
Yeah, but the issue Iv found lately is just getting them that veteran status. More reliable to have the USF player focus on vehicle based AT with the M10 and Jackson while you focus on infantry based AT with guards, ZiS guns, and mark target.
Soviet Call in domination doesn't really help all things considered. It would be nice if the SU-85 got a frontal armor buff.
(Also because it's been mentioned, why hasn't Relic given us a doctrine with the SU-100 for Soviets or a doc with the Jadgpanther for Axis?). |
The SU-85's high ROF more than makes up for it's lower pen, but it's kind of sad there really isn't any reason to build it if you have a USF team mate who can just give you Jacksons. |
You are correct
They know it far, far better
Actually they don't see; the last stream they had. Just because your developing a game doesn't mean you know all the ins and outs of it, a programmer will have about as much knowledge of balance as any random idiot, and a community manager won't be much better unless they try to engage skilled players which they haven't done.
The reason why play testing is extremely important is because it's very hard to see the flaws in your own creation, sadly Relic doesn't play test at all. |
A lot of people seem to enjoy ignoring the fact the PTRS's in the Tank Hunters doctrine aren't the only good thing in it. The anti tank bombing run is a shrapnel bomb on steroids, the salvage blows the OKW one out of the water, and the mines have amazing utility.
The grenade barrage also does an insane amount of damage as well. Really the big problem is that a super massive horde of PTRS cons + all those other things is fairly uncounterable. I often end up with such an insane amount of fuel while playing with it I feel like it's soviet industry pre-nerf. |
i think the sturmpanzer is a great unit. I think it could use a cost reduction though.
This is a self contradicting statement, by any measure almost every unit in the game is great, but most are cost inefficient. |
They already arrive late for PTRS.
I can see a cost increase working now that they actually do stuff, anymore CPs and they won't be even possible to counter light armor, because they'll arrive too late. But would be careful with it too, every single ability in the doctrine is muni ability.
The PTRS in con blob numbers is an effective counter for medium armor, but not heavy tanks. It comes in at a fairly early good CP level. You can almost always pen a PIV or Ostwind even frontally, and the high DPS V tanks means you will burn it down fast and force it to retreat.
It only feels eh on guards versus armor because you can't have that many.
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