WOW SO HYPED AND EXCITED
You would be hype to if you were punching way up above your rank
Thread: CRASHING THEIR WINSTREAK30 Apr 2015, 22:00 PM
WOW SO HYPED AND EXCITED You would be hype to if you were punching way up above your rank In: Replays |
Thread: Balance of power has shifted to Allies in 4v4AT (imo)30 Apr 2015, 21:56 PM
Why do you think Priests are the most problematic things as Iv highlighted before? Because they are a safe investment, you won't lose them and you don't have to pay the population cap for them. In: COH2 Gameplay |
Thread: Should OKW get a heavy artillery piece?30 Apr 2015, 21:54 PM
Because it's firing multiple shells hitting a circular area that's hard to predict. It's not hard at all to predict the firing path of a Stuka barrage, what IS hard is predicting the RNG path of Kat rockets or ML-20/B4 shells. The stuka's pin point accuracy is it's greatest strength, and it's greatest weakness. In: COH2 Gameplay |
Thread: CRASHING THEIR WINSTREAK30 Apr 2015, 21:42 PM
WITH NO SURVIVORS. In: Replays |
Thread: Should OKW get a heavy artillery piece?30 Apr 2015, 21:40 PM
The Stuka zu Fuss is a support weapon counter machine, it's to get rid of buildings, maxims, mortars, and AT guns. Noobs get kicked by it hard because they don't move when they should, and then they lose their entire army, and then they whine. The Stuka is borderline useless versus good players. EDIT: On topic an artillery piece would go a long way towards shaving off the MP float. In: COH2 Gameplay |
Thread: Should OKW get a heavy artillery piece?30 Apr 2015, 20:59 PM
It isn't. You need to be deaf blind to not be able to dodge it. It always hits in a predictable fashion every time, no RNG involved. In: COH2 Gameplay |
Thread: Axis Goliath30 Apr 2015, 19:45 PM
Just don't blob Jesus Christ, if you are getting owned by demos that means you have multiple squads under "1". How do you stop Rifle blob? HT, SturmTiger, Brumbar, Mortars, MG42s (yes, more than one), Mines. The video you have in this thread showed how n00bish the OKW players was. He retreated way to early instead of bleeding the blob out and letting his Luchs die with no infantry support. Ah yes, make the most expensive tanks in the game in order to beat a blob of basic rifleman. Seems like your admitting that you need to put way more effort into beating the blob than the player does TO blob. And demo charges are just as fucked up when 1 shotting single squads, as OKW cannot sweep for it before your Sturms are almost already on top of it, and 90 muni to kill a 30 muni + 320 MP squad is an excellent return. Yea, i think OP is too sore and b - hurt about the matter. Saying that Axis doesnt have anything to deal with blobs efficiently is just wrong. The amount of effort you need to put in to beat it is way more than what it takes to blob in the first place. Is a Sturmtiger a good counter? yes, is it hard to use? Probably borderline the hardest unit in the game to use. In: COH2 Balance |
Thread: Balance of power has shifted to Allies in 4v4AT (imo)30 Apr 2015, 19:39 PM
Except if your forced to make Panthers as Ost you will have extremely low map presence due to the massive MP burn thanks to teching. You don't get more MP in 4's, meaning it's just as much a pain in the dick to do as in 2's. If you pick non-viable Ost/OKW commanders, and are facing allied players who picked viable ones, you will lose if playing at equal skill levels. LMG grens are good, and Pgrens are kinda eh but usable, but they are literally all Ostheer has unless you count the lol worthy Stormtroopers and Assault grens. Oustruppen are underused but take to much micro for most players.
1. Soviets can do this, and the USF smoke launchers come in way faster allowing for more on the fly cover 2. Nope, Priests take up a lot of popcap, no reason to not decrew them. And if your enemy is popcap abusing it's probably because the game has gone on a long time. You are underestimating how quickly you can hit pop cap as USF 3. Dropping HMG's and AT guns with airborne is a great way to ensure a Soviet player who took a t1 start still has suppression and AT available to them 4. The fuel investment to make KT's/Tiger's/Panthers covered with JT's and Elefants would be almost triple the amount of the cost of the IS2's and Jacksons. Your never going to be able to get multiple KT's, or Jadgtigers, and both the Tiger and KT are easy to fight when using the IS2. The Jackson is your DPS/fist, the IS2 is the shield. Combine this with mark target. 5. Soviet one is in a shit doctrine, and the OKW repair truck repairs really slow, you should always have your idle tanks decrewed and the crews helping to repair 6. Not about pop cap abuse, it's about reducing the amount of micro you need to do. 7. The JPIV doesn't do 200 damage with a turret, and or have as good DPS as the SU-85 does. The point is team work. 8. JU-87 strike is in 1 viable Ost doctrine, but doesn't chase enemy tanks. The P-47's when shot down just turn into kamazie planes. Not to mention the fact the Flak HT normally isn't even alive at the P-47 stage of the game and it's rare for the schwer to shoot them down before they kill something because they chase tanks. Again, these are not things unique to Allies, but the mark target is a global ability you can put on anything, the Panther needs to go to a place and mark, and said mark doesn't give LOS or recon 9. Who cares? Oh deary me options available to both sides. And the medic truck can't heal an entire army with one click. 10. One Ost doctrine versus multiple soviet doctrines with call in's and almost every USF commander with recon and artillery call in's. lol
Joint Op's is pointless because the Ost pak isn't as good as the OKW pak, and your not floating MP to make one. And the LefH is literal garbage. Why would you ever use this commander is beyond me. And there are other good Soviet commanders without IS2 or ISU. The T34/85 commanders are amazing, Counterattack tactics is still very good, Terror Tactics is the perfect counter to all things OKW, and Shock Army is the same. Massed indirect fire and PPsH to ruin OKW blobs. In: COH2 Gameplay |
Thread: Axis Goliath30 Apr 2015, 19:23 PM
Yes ofc to counter a cheap and easy to create blob OKW should build the most expensive tank in the game. Americans blob please give Axis moving, camo, remote control demo charge" I didn't even play COH1 and I know the goliath was easier to deal with than the current demo charges are mainly because A. the Goliath had to come from a HT not literally your most basic unit, B. Easier to hit, C. more micro moving it around and paying for it rather than click boom. If it was priced appropriately there wouldn't be an issue with it. And USF blobs are ultra cancer with 1919's and zooks. OKW's ability to blob got a triple nerf, why isn't the same standard being applied to USF? In: COH2 Balance |
Thread: Axis Goliath30 Apr 2015, 18:55 PM
oh even better, an INVISIBLE explosive remote controlled car Because as we know CoH1 was a terrible game right? As wise Axis players always say, just flank it!! Can't flank something that doesn't have a weakness in relation to direction. Like trying to flank an Octopus! In: COH2 Balance |
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