Please remind me when Relic hired you as one of their designers?
Who are you to think that you have any clue about the design intent behind any of the factions?
When was the last time you spoke with any Relic employee about anything CoH 2 related?
I'm interested as to the source of your knowledge about the design of OKW.
As for anti-blob OKW has: Flak HT, Luchs, MG34 (doctrinal and could use a buff), IG (pretty much sucks unfortunately, except for on a few maps it's okay), Stuka, Sturmtiger (actually one of the easiest units in the game to micro, you literally drive it straight up to your tiger, push 1 button and get a free squad wipe), and the KT. Not to mention mines, and potentially MG bunkers.
They're not as strong against blobs as Ost, but they can deal with them. It's not that complicated.
Btw - people don't get the Sturmtiger because a lot of the time you don't have the extra fuel, but it is a perfectly viable unit and plenty of top players have used it in high level 1v1s and 2v2s. Lemon and Vindicare come to mind in recently history as having used the unit effectively.
No clue why you think MG34s have anything at all to do with RNG? Suppression is one of the least RNG based mechanics in the game.
It's quite shocking that you'd have the gall to try and make such sweeping claims regarding a game that you so obviously lack knowledge about. If you spent 10% of the time playing as you spend posting ignorant comments on the forums, you might have more luck getting people to respect you.
Source: OKW has been fundamentally changed 5-6 times since their release. Relic has been trying to carve out what OKW is good at since they have been released into live for a long time now and it's kinda resulted in a faction of gimmicks.
Yes the overarching theme of OKW is breakthrough tactics since the Army is based on the Battle of the Bulge but it's units vary so much in role one to another it's hard to find a central theme.
They play much more defensively than a lot of the other factions due to poor early game and the very nature of how trucks work.
The Flak Track
is a good blob counter but like the Kubel it's time on the field has a hard cap on it; when the first dedicated AT units like AT guns and Tanks hit the field it's time is long past and it's relegated to fulfilling better support roles like scouting in the Kubels case and AA in the Flak Tracks case.
The Luchs suffers from the same issue, only to a lesser degree. But is still excellent as it's job.
The MG34 is RNG based because of it's poor suppression combined with fragile crew means that on maps that have lots of cover (and the battlefield becomes coated in cover anyway due to craters) it struggles to deal with blobs, it's best used in mass with multiple ones covering each other. It's biggest saving grace is incendiary rounds.
The Stuka isn't a blob counter at all, it's a support weapon counter and buildings counter. If you get caught by it's extremely obvious barrage then you are either blind and deaf or AFK. You might get lucky with units caught in a corridor but other than that, not really.
I say Sturmtiger requires more micro because it has poor frontal armor and is slow as piss, meaning you need to be smart with it. And when playing against players with good micro it's hard to get in and 1 shot a squad. It's high fuel cost doesn't help. Still tho I love the tank and agree that it's an amazing blob counter.