Signs your opponent is really angry:
1. Challenging you to a 1v1 after beating them in a 2v2
2. Accusing you of cheating
3. Being very passive aggressive
4. Blames team mate for failure
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Post History of Alexzandvar
Thread: To many 1v1 sore losers in COH2..4 Jun 2015, 18:32 PM
In: Lobby |
Thread: Shreks4 Jun 2015, 18:22 PM
Their accuracy versus even the heaviest/largest tanks IE The IS2 and ISU at long range is really bad, like I said earlier they only have about a 47% chance to hit, you can imagine what the chance to hit is against lighter armor. Now, that said USF mediums have larger vehicle sizes than normal by design so Shreks are more potent against them. It's kinda hard to change the Shrek without changing Volks. Since Volks are really only good for carrying Shreks around the field and not much else. Honestly I think if you made the schreck an exact copy of the bazooka the allies would've much more problems, because the zook has a higher fire rate & accuracy and doesn't really need high pen to penetrate most of the allied armour. This is also true, capturing Zook's is actually really nice since it lets your squad vet up super fast and you don't need pen when facing stuff like Shermans. It's also why you ALWAYS want to capture the USF AT gun if you see one abandoned Another food for thought when a shrek gets dropped on the ground you telling me you've never had that epic battle no matter what side your on to get the shrek back or steal it. People want it like crack there is a reason for that, zook laying on the ground people just walk by it lol. See above, you always want to pick up Zooks as Axis, people who don't are either full on weapon slots or are bad. In: COH2 Balance |
Thread: To many 1v1 sore losers in COH2..4 Jun 2015, 18:04 PM
Just curious as to see if any other novice COH2 players experience this quite frequent problem .. If you kicked a player's ass so hard they accuse you of cheating then print out the dialog and frame it on your wall because m8 you got yourself some solid platinum levels of mad. In: Lobby |
Thread: Shreks4 Jun 2015, 18:03 PM
That my friend, is entirely the point for OKW (or at least Relic has said as much). As a trade off for having less fuel income and thus much less ready access to AT options OKW gets to have it's basic infantry get shreks. Now, the Shrek blob of today is by and far removed from the Shrek blob of our forefathers. It's accuracy has been nerfed twice, and the Veterancy on Volks that made it a nightmare to deal with once they hit Vet 5 has been dealt with. non-volks centered strategies are possible for OKW, but normally just replace spamming one thing with spamming something else. In: COH2 Balance |
Thread: Shreks4 Jun 2015, 17:58 PM
The reason why double shreks on Pgrens is balanced is because Pgrens are A. Expensive B. A 4 man squad and C. they only have 2 models without Shreks after upgrading meaning they lose almost all their AI power. The reason it would not be balanced on Rifles is that Rifles can be built from the start of the game, are cheaper than Pgrens, harder to 1 shot, and have enough non Zook models left over after upgrading to keep their AI performance. I'm all in favor of keeping the Zook's stats the same but making Zooks much much cheaper to acquire, but if they preformed on the level of Shreks they would need a lot of restrictions added. In: COH2 Balance |
Thread: Shreks4 Jun 2015, 17:46 PM
Very few maps anymore even have cold weather problems (blizzards that is), but as it still stands if Zooks were just copy pasted Shreks they would need the same restrictions. You can get 1 on a squad for 90 munitions. In: COH2 Balance |
Thread: Shreks4 Jun 2015, 17:41 PM
You can only get 1 Shrek on 1 squad for 90 munitions. If that's what USF players want fine by me. In: COH2 Balance |
Thread: Shreks4 Jun 2015, 17:35 PM
Different strokes for different folks. Bigger games modes open up a lot more room for "fun" stuff. My preferred game mode at the moment would be 2's tho. In: COH2 Balance |
Thread: Shreks4 Jun 2015, 17:31 PM
If the Zook was as good as the Panzershrek you would see a lot more blobbing because Zook's are cheaper than shreks and can be equipped by all USF squads. I don't think really anyone likes the Shrek on Volks idea, and people have brought up ideas to fix it without making things even harder for OKW in 1's and 2's but Relic has said Shreks are going to stay on Volks barring some major changes. If you really are doing everything listed, and your team mates are to you shouldn't have that much of a problem. The biggest things is just staying at max range were the Shrek has piss poor accuracy. It has something like a 47% chance to hit an IS2 at max range. In: COH2 Balance |
Thread: Shreks4 Jun 2015, 17:22 PM
my posts reflect my opinion on 1v1 and 2v2 balance In: COH2 Balance |
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