Well the dudes vet bonus's are pretty good other than medi-kit;
Unlocks the 'Field First Aid' ability
+40% smoke and coordinated fire barrage range, -23% incoming accuracy
The 'Concentrated Fire' ability boosts the accuracy for infantry from 15 to 25 percent and reload from 13 to 25%, +40% accuracy
and he is essentially just a more expensive gren squad but you are correct in that he often fails to get vet due to needing to stay behind the lines. His coordinate fire barrage range without vet is fairly pathetic all things considered.
Profile of Alexzandvar
Signature
Post History of Alexzandvar
Thread: Artillery Officer Veterancy 5 Jul 2015, 01:24 AM
In: COH2 Gameplay |
Thread: Balance Data Since The Patch5 Jul 2015, 01:20 AM
Alright, perhaps the meta will settle more and call in's will be a lot less of a problem over time. But it would still be nice if Soviets didn't have to rely on call in's as much no? Really I just wish commanders informed strategy and changed it rather than just being a uniform standard of call in buggery. Ostheer is very fun to play because you have a good stock army and you can work off of that to vary your play style, USF and OKW are kinda similar but still have big holes in their unit lists. In: COH2 Balance |
Thread: Balance Data Since The Patch4 Jul 2015, 23:13 PM
It's not about losing, it's about being aggravating to play against. It prolongs matches that shouldn't be prolonged. Like are you arguing that call in's are fine? In: COH2 Balance |
Thread: Balance Data Since The Patch4 Jul 2015, 23:08 PM
In all the OP's stats it shows OKW being less played than Ostheer but having a similar win rate in 2v2+, I think you can add two and two together to see how that works out. OKW right now is just in a weird place, the Stuka is more viable because it no longer takes forever and a year to vet up. But the Sturmtiger got made obsolete by the fact it can't blow up weapons anymore. OKW early game is better than it has ever been, but OKW mid game suffers immensely from lack of MG counters and no medium generalist tank to bridge the gap between t1 or t2 and the Panther. Late game is still as good as it ever was, perhaps a bit less so with how inefficient the KT is for what it does. ALSO, you can make QOL changes or makes things easier to use or remove some micro taxes on certain units. Things that the average joe will appreciate. Exactly, MG facing in buildings is part of this. In: COH2 Balance |
Thread: Balance Data Since The Patch4 Jul 2015, 22:52 PM
why is it cancerous when its so much easier to deal with than pure heavy spam Because call in's reward shitty play. I don't like the reward for my team coordinating a lock down on 2/3rd's of the map to be a flood of T34/85's and Easy Eights. The fact that I'm forced to tech to get access to my stuff (and thus invest which comes with risk) is just annoying. Nobody has ever said call in spam was impossible to beat, but plenty of people hate the fact that it rewards bad play and people love to use it as an excuse to justify Soviets having mediocre stock units. In: COH2 Balance |
Thread: Balance Data Since The Patch4 Jul 2015, 22:48 PM
Can confirm, lend lease is slowly becoming the shit with T1/T2 to T4. Yeah the meat grinder being top tier and Dhsk finally not being complete ass (with a small buff to assault guards to boot) has made Lend Lease very fun. But Iv still only seen it in a handful of matches since it has no elite infantry or 120's and people refuse to let go of their safety blanket. In: COH2 Balance |
Thread: Balance Data Since The Patch4 Jul 2015, 22:46 PM
Almost every single game me and my clan has played lately at least 1 or more players on the opposing team went guard motor. Yes we see less heavy spam which is good, but medium call in spam is just as cancerous. The reason it's aggravating is because admitting call in spam is shit from ass by capping heavies but then refusing to do the same for the rest of call in tanks just means that you have forced every player who wants to win down to essentially a small handful of strats. OKW is struggling in more than 1v1. Right now OKW's win rate is just artificially inflated by Ostheer being top dog. In: COH2 Balance |
Thread: Balance Data Since The Patch4 Jul 2015, 22:34 PM
This thread, wow. I'm not sure what the issue is with the stats, these are the "top level players" for each faction. AT's aren't included, but for 2v2's at a higher level you can definitely pull out a win with a random teammate with some basic communication. There is a disadvantage for sure, but it's not impossible. Balance right now is all over the place BECAUSE they decided to only include a pathetic amount of the balance changes. Do you seriously think Soviets being stuck with dumb tier placement and shit stock units is good? How about OKW having a non-existent mid game? USF still having problems with the fact they lack any kind of diverse start? The only new play styles that this patch has brought is Soviet's spamming T34/85's 100% of the time instead of only 75% of the time. In: COH2 Balance |
Thread: Balance Data Since The Patch4 Jul 2015, 22:31 PM
If your playing competitively you can't blame the other player for trying to win. You think I don't hate how 99% of all Soviet players I fight use the same doctrines over and over again? Because I do with the passion if a billion burning suns. Except I don't bitch about it in game because the player is doing what they need to win. I want to say that here we see almost the same sample of players gets different results with different faction. The factions are all very different from each other design wise, players being good with some and bad at others isn't exactly unheard of. In: COH2 Balance |
Thread: Balance Data Since The Patch4 Jul 2015, 21:31 PM
One would infer from the stats you posted that OKW only is winning more because Ostheer is much more attractive and powerful. So it seems to reason the argument you should be making is that Ostheer got to many buffs or other factions did not get enough. I said it before; Ostheer actually got the Alpha fixes it needed to be competitive while every other faction got left in the dust. OKW right know is a faction playing with it's arms tied behind it's back. The Stuka Zu Fuss vet change was nice but the Sturmtiger can no longer destroy crew weapons making it's purpose essentially moot. In: COH2 Balance |
350240350239350215350210350202350198350196350183350179350136
Latest replays uploaded by Alexzandvar
Livestreams
107 | |||||
1035 | |||||
9 | |||||
3 | |||||
3 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1869482.795+1
- 2.19462.758+3
- 3.594124.827+22
- 4.1555539.743+7
- 5.529220.706+2
- 6.536414.564+3
- 7.1649591.736+5
- 8.214109.663-1
- 9.476279.630+4
- 10.13944.760+6
- 1.2193905.708+4
- 2.750381.663+13
- 3.451298.602+1
- 4.10524.814-1
- 5.26590.746+1
- 6.27190.751-2
- 7.452299.602+6
- 8.11427.809+4
- 9.355190.651+5
- 10.359205.637+1
- 1.1526755.669+1
- 2.369220.626+7
- 3.480218.688+6
- 4.408153.727+4
- 5.342269.560+1
- 6.826471.637+1
- 7.14154.723+1
- 8.595434.578-2
- 9.313178.637+11
- 10.557411.575+8
- 1.361162.690+4
- 2.228168.576+2
- 3.313332.485+1
- 4.330194.630-1
- 5.929389.705-1
- 6.903739.550+2
- 7.593256.698-1
- 8.359116.756+2
- 9.231180.562+4
- 10.281138.671+6
- 1.557113.831+22
- 2.30151103.732+2
- 3.20532.865+12
- 4.549194.739+30
- 5.868236.786+34
- 6.760380.667-1
- 7.949379.715-1
- 8.963585.622+9
- 9.877344.718+8
- 10.1363445.754+17
- 1.31361537.671+7
- 2.358180.665+7
- 3.403224.643+4
- 4.814529.606+2
- 5.240108.690+8
- 6.1429971.595+8
- 7.15337.805-3
- 8.485272.641+4
- 9.267129.674-1
- 10.1318789.626+2
- 1.795377.678+3
- 2.592326.645+4
- 3.364268.576-1
- 4.245150.620+7
- 5.691411.627+9
- 6.229.710+3
- 7.10134.748+3
- 8.366187.662-1
- 9.175108.618+1
- 10.7011.864+14
- 1.767406.654+1
- 2.191143.572+2
- 3.338182.650+4
- 4.588395.598+2
- 5.278221.557-3
- 6.619489.559+3
- 7.224176.560+4
- 8.600408.595+3
- 9.473323.594+6
- 10.492390.558-3
- 1.744392.655+4
- 2.19362.757+30
- 3.1396540.721+1
- 4.596287.675+2
- 5.1840775.704-1
- 6.497127.796+4
- 7.493227.685+4
- 8.4289991.812-1
- 9.15563.711+6
- 10.7520.789+3
- 1.1515647.701+6
- 2.16481178.583+1
- 3.20449.806+7
- 4.669345.660+15
- 5.741464.615+2
- 6.2124703.751+6
- 7.536289.650+2
- 8.404194.676+2
- 9.468319.595-1
- 10.18268.728+8
- 1.878394.690+4
- 2.648294.688+6
- 3.270118.696+8
- 4.422234.643-2
- 5.602351.632-1
- 6.380262.592+4
- 7.1186852.582-1
- 8.342282.548-3
- 9.25573.777+6
- 10.528301.637+5
- 1.654260.716+5
- 2.640464.580+2
- 3.609385.613+1
- 4.751307.710+1
- 5.1784858.675+5
- 6.679315.683+1
- 7.577330.636+3
- 8.866507.631+1
- 9.997484.673+13
- 10.18631078.633-1
- 1.775194.800+4
- 2.27034.888+32
- 3.1244465.728+4
- 4.28285.768+6
- 5.365106.775+1
- 6.35251736.670+3
- 7.2050689.748+15
- 8.54199.845+5
- 9.374166.693-1
- 10.19488.688+17
- 1.26671449.648-1
- 2.473195.708+1
- 3.277165.627+4
- 4.883368.706+4
- 5.18793.668+4
- 6.18671.724+1
- 7.1182783.602+8
- 8.221109.670+1
- 9.8933.730+6
- 10.7721.786+5
- 1.31531014.757+14
- 2.709368.658+1
- 3.9738.719+2
- 4.518236.687+1
- 5.17084.669+3
- 6.13059.688+2
- 7.1228748.621-4
- 8.14582.639+3
- 9.4515.750-1
- 10.9528.772+5
- 1.373274.577+8
- 2.879741.543+1
- 3.201150.573+6
- 4.16367.709+3
- 5.372236.612+2
- 6.754573.568+2
- 7.501317.612-1
- 8.572406.585+1
- 9.494336.595+4
- 10.15665.706+3
- 1.1103405.731+8
- 2.845.944+25
- 3.842223.791+5
- 4.37359.863+19
- 5.943411.696-1
- 6.280108.722+31
- 7.308114.730+4
- 8.280149.653+3
- 9.527.881+18
- 10.725441.622+3
- 1.476214.690+3
- 2.1690923.647+13
- 3.584358.620+1
- 4.994298.769+4
- 5.20291094.650-2
- 6.474286.624+5
- 7.465231.668-2
- 8.291147.664+11
- 9.12050.706+1
- 10.369153.707+4
- 1.790292.730+10
- 2.1017440.698-1
- 3.619185.770-2
- 4.1499749.667-2
- 5.16078.672-1
- 6.364159.696+1
- 7.36560.859+4
- 8.16589.650+1
- 9.612415.596-1
- 10.440188.701-1
- 1.788628.556+1
- 2.586421.582+1
- 3.407288.586+1
- 4.325212.605-1
- 5.494329.600-2
- 6.197158.555+2
- 7.513384.572+4
- 8.13447.740+4
- 9.756593.560-2
- 10.160100.615+2
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
13
Download
1277
uploaded by XXxxHeartlessxxXX