This just in! Super pershing ace with target weakpoint, all the smoke, and a ranger crew that throws grenades out of the tank!
Only $10.00!
You KNOW why that's funny you bastard [NDA intensifies] |
Lol 99% of people here have played vcoh. Those of us who want pershing, just want the vcoh one back. Which was basically a slower panther with high pen and good frontal. With its up-gun upgrade and vet2, it could kill tigers.
I know I have faith that there is noooooo way Relic could ever mess this up |
Yes! Let the butt-hurt consume you!
How is it butthurt? A lot of people seem to have misnomers about what the Pershing is. It's not an Allied KT/Tiger I nor is it an IS2. The most analogous tank to it is the PV |
No, this isn't a good thing.
It limits further garrison counterplay as the weak side of the house is no longer weak.
Teleporting around in scout cars and transports causing nobody to fire is a bad thing, units in windows trading firing slots to reload is not.
And there are tons of buildings in the game that have never gotten a knock on the door due to poor window positioning, this will make them more useful. Also as explained here....
I guess they tried to balance effectivness of building useage between small and large squads, because, for example, grens are doing fine in building with 3 windows, while cons don't get much of advantage despite green cover.
No longer do Allied/OKW squads in buildings have reduced DPS! |
Pershing will at least be interesting with people spamming it thinking it's the answers to all their hopes and dreams when well, it's a Panther with even worse mobility. |
Thank you Cruzz
(armor bulletin for sherman/okw panther, WILL stack on Panther but will NOT stack on Sherman)
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How ability for 110ammo can be stronger than 240 P47? Just made few tests. I put Panzer 4 and spam P47.
It dies during third wave/5th strafe but sometimes, if Pz4 is facing P47, rocket will hit next to it, so it can survive whole strafe without moving.
Not to mention P47 can be countered.
Well the P47's chase armor and are meant to be used against heavies. When it comes to mediums the rockets are scatter to much to do much damage, but they do really mess up heavy tanks and you can't really run away.
Then tweak it to 40-60 dmg, or greatly increase its scatter.
Or just make it so it comes in slower? I mean we shouldn't make abilities useless because they are OP, we should just tone down what makes them OP, in this case namely the very very high deflection damage.
At 80 munitions its still a giant AOE force retreat. raising the cost doesn't change its effectiveness and just makes it seem overly expensive. It shouldn't pin, it should just suppress, that way units actually have a chance at getting back off the ground unless they are being hugged by an mg42 and a panzergrenadier squad.
Fair enough, suppressing would be fine. |
In the current meta were Ostheer has pretty much zero issue taking care of enemy infantry the Elefant is much more smart option than a Tiger 1 is. |
The AT strafe killing even 1 medium in one fell swoop is stupid. The AT strafe deals 120 damage on pen and 80 on deflection. A medium is a minimum 100 fu investment, and since USF and SOV have no choice but to build these stock (unlike OKW and OST who have panther), no offmap should be capable of killing them outright. Hell, the supposedly OP P47 can't kill a full health medium in even 2 strafes.
The AT strafe needs to be nerfed so it can keep its heavy AT damage, but not murder mediums completely. Shifting it to a flat 80 dmg on pen/bounce, would keep it effective vs. ISU and IS2, while at the same time making it impossible to fully kill a medium in one strike. (not sure how many rounds it fires, maybe need more tweaks)
There is no reason that old squad-wipe IL2 was OP while current vehicle-wipe Stuka AT is not.
In terms of the conversion, I agree. No instant-conversion ability should be 100% efficient. It lets players make choices and get the best of both worlds (early lategame infantry which can snowball into faster armor thanks to map control). Conversion should either be less efficient, be similar to luftwaffe supply (but that would make luft supply useless), or always be on in the style of Soviet Industry.
The AT strafe at 80 damage would rip a Sherman apart still. The issue with the AT strafe is that it murders high fuel units to well and costs to little. With conversion nerfed we could move on from there.
Always on is the best solution IMO, 33% (or more) reduction in fuel income and 50% increase in Ammo income. Does this mean you will have a buttload of ammo? Yes! But you won't have barely any armor support at all.
The pin strafe deals no damage so it's really not nearly as OP as everything else, just make it so it costs a little more like 80 instead of 60. |
Lets not kid our selves an AT strafe 1 shotting 2 IS2's or 3 shermans is the same as 2 Scotts or other light vehicles literally kissing each other.
What needs to be toned done in CAS is the retardly efficient "use at your pleasure" conversion and the AT strafe doing 80 deflection damage. |