USF vehicles are regarded as paper because ALL mediums in the game are paper with the exception of the Vet 2 JPIV and PIV, maybe the T34/85. What does USF have a lot of? Mediums, this means they will have a lot of paper tanks.
If Axis was much more reliant of medium armor you would see people complain Axis has paper tanks.
EDIT: If you want to prove this yourself just capture a USF AT gun as Axis and watch the rape happen before your very eyes. The point I'm making here is that Allied option for dealing with mediums are plentiful! It's just that Axis mediums never come in plentiful numbers
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Thread: USF superglue on tanks7 Jul 2015, 17:58 PM
In: COH2 Balance |
Thread: Balance Data Since The Patch7 Jul 2015, 17:52 PM
i think the 3v3 and 4v4 tabs on the coh2charts at least prove that axis is easier to play in 3v3+. 3v3 and 4v4 in general will remain gimmicky and awful as long as the are only 3 VP's. Axis are the kings of defensive play, so it just ends up were it becomes impossible for allies to push past the MG walls backed up by (eventually) super heavy TD's. If there were say....5 VP's so you had to spread your shit more things might be more interesting. In: COH2 Balance |
Thread: Ostheer Sniper Op, When NERF ?7 Jul 2015, 17:37 PM
Fallsch and JLI can now actually cloak since they got their hold fire making luring enemies into traps to be fairly easy. I'll upload a replay as soon as I get one I think is worth showing. I mean, functionally a good player normally won't take the bait but if he can't see whats coming.... In: COH2 Balance |
Thread: USF superglue on tanks7 Jul 2015, 17:35 PM
See what Comm_Ash said; functionally the repairs are instant. 1919's anyone? Defensive stance? BARS are excellent on Urban/tight maps. The only really objectively shit upgrade is zooks and they are still at least occasionally worth getting 1 or 2 if you are floating fuel and your OKW enemy has gone for a light vehicle heavy build. Can also help deal with StuG spam. And expensive vehicle upgrades? You mean skirts? I would gladly pay munitions to make my light vehicles more durable as OKW, and Ostheer/OKW both upgrade their tanks with MG's just like USF do, but in USF's case they pay more because the turret .50 is quite good. Also before you jump all over me about how shit USF in 3's and 4's are I don't think anyone here disagrees that USF need help in other areas. In: COH2 Balance |
Thread: Ostheer Sniper Op, When NERF ?7 Jul 2015, 17:28 PM
Oh I know it's a thing that can work on Urban maps but suggesting Fallsch by themselves as a counter to snipers is dangerous because Fallsch can really bleed you hard. The way to go about countering snipers as OKW is to form your infantry into a V formation and lure them towards the center. Then flank with the units on the left and right which should be Obers or Fallsch, JLI work to if your desperate. In: COH2 Balance |
Thread: USF superglue on tanks7 Jul 2015, 17:21 PM
dat bitterness repair critical is currently bugged so that you can hop out, press the ability, then hop back in before the ability actually cycles. This makes counter-play only have a brief window of opportunity (about 1 second). 10 mu is also quite cheap for the ability itself. ^^^ this If the ability actually functioned like it was supposed to and cost a decent amount like 30 muni it would be perfectly fine. I like how the ability allows orphaned crews help allies repair and encourages saving crews when you know you have a dead tank on your hands. In: COH2 Balance |
Thread: Ostheer Sniper Op, When NERF ?7 Jul 2015, 17:18 PM
Using fallsch to counter snipers is a great idea if you like having no man power. In: COH2 Balance |
Thread: Balance Data Since The Patch7 Jul 2015, 17:17 PM
Another thing that makes balance discussions impossible is people love to refuse to post replays to get advice meaning everyones just operating on faith that the player is legit having an issue when they could be simply making micro mistakes. I got a lot better at the game when I starting watching my own replays and asking for advice. In: COH2 Balance |
Thread: USF superglue on tanks7 Jul 2015, 17:15 PM
Whats this,the 6th nerf allies thread youve made. I don't think anyone has a problem with the ability itself, rather, it's that it just costs to little In: COH2 Balance |
Thread: USF superglue on tanks7 Jul 2015, 17:09 PM
So how much should cost panzer tactician, which negates button which costs 75mun for DP upgrade and another 40 to use it, totaling at 105mun? The answer is that DP's and button should be cheaper, not that panzer tactician should be nerfed (a change to allow it to fire smoke like the sherman WOULD be awesome tho). To address the OP, it should cost a bit more or take longer yes. It's especially unfair now that mines are the only go to way of snaring tanks normally. In: COH2 Balance |
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