I mainly play Teamgames, but here's my 2 cents:
I think it could warrant another mobility buff, mainly to acceleration and rotation.
That would cement it as an alternate tank destroyer for the soviets; a nimble speedster.
Maybe also reduce its barrage cooldown to 10 seconds after barrage finishes. That would allow it to fulfill the Multirole tag line a bit better. (as long as you feed it Munitions)
This way depending on your playstyle you get to choose:
Do you want Recon+ a rugged pile of DPS and HP? SU85
Do you want speed and mobility, and Muni barrages? Su76.
Do you want a heavy-TD multirole? ISU152
Like how Axis players can choose between
Tank Destroyers (stug/miniJag),
Panthers,
heavy TD (elephant/BigJag),
soviet players would also have 3 choices for anti-tank playstyle. |
I've just taken to playing Axis till the Sturmtiger is fixed.
It's pretty ridiculous, firing outside of LOS or behind sight blockers and just wiping squads of vet 3 upgraded infantry with no little to no counterplay if you don't have recon troops to pre-spot it and like 4* its popcap in anti-tank.
Salt on the wound is that its 165 fuel and 500MP. Absurdly cheap for its power.
This monster is terrorising team games in 4v4 and 3v3.
It needs a rework, and needs it now.
For sake of fairness, Neither it nor the AVRE, absurd wipe units deserves to exist in this game.
The game is about squad preservation yet these units give you an easy way to insta-wipe squads.
Rocket arty is bad enough, but at least its easy to dive or counter-arty, and has a longer cooldown and less firepower.
My suggestions: For Fairness for axis players:
-Make the AVRE and the Sturmtiger both have the same range and damage profile. Do not let them have more than 35 range even with Vet; they should have to be seen by regular infantry to shoot.
-Make the sturmtiger tankier than the AVRE; the AVRE has a turret and better reload system.
-Make the Sturmtiger and AVRE reveal themselves in the FOW when preparing to fire.
Reduce their kill and heavy damage radius and raise their moderate and slight hurting radius, give them both a wide Suppression/pin+Stun mechanic that suppresses and pins enemy squads in a wide area around the explosion.
-Applies Stun to enemy vehicles in a moderate radius, applies Stun to enemy Team weapons and Infantry in a large Radius.
This turns the AVRE and Sturmtiger into support platforms used to hurt and suppress enemy units over a wide area, instead of just deleting squads and AT-guns from the Fog of war or LOS. Aka a crowd control/support unit.
TBH I think Rocket arty should have the same treatment; suppression platforms rather than wipe-machines. |