This ability is not even close to OP, but one of its biggest weaknesses is not very well advertised. I think a lot of players see AT overwatch demolish an isolated tank and conclude that that's what the ability does to the whole circle, rather than having a pretty strict cap on the number of projectiles it has and distributing them across targets. |
Not that there aren't legitimate arguments in favor of the sniper nerf, but the 'not every faction has access to them' one makes no sense to me.
OKW and USF have plenty of things stock that other factions get only doctrinally or not at all. Forward retreat point, elite infantry, heavy tank, vehicle self-repair, etc. There is a ton of room for counterplay vs. snipers. You don't need to directly counter or kill them, and they don't fill such an essential game role that every faction needs to be able to build them.
I think it's a good change, but that snipers' vet requirements should be lowered alongside it. You are going to be taking more risk by engaging with a sniper, and something to help with their scaling is deserved IMO. |